PTE Stream: 70739-main

Discussion in 'Support!' started by garat, August 17, 2014.

  1. mered4

    mered4 Post Master General

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    Cannot test much, but I'll do what I can. Changes seem inconsequential, at best, for balance anyways. More Bug fixes! AWESOME!
  2. brandonpotter

    brandonpotter Well-Known Member

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    No new Commanders yet? Awww XD

    Oh well, keep up the awesome work.
  3. mikeyh

    mikeyh Post Master General

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    Any AU servers?
  4. igncom1

    igncom1 Post Master General

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    Baby steps buddy.

    We have to ease the dev's into bringing wreckage back!
  5. Raevn

    Raevn Moderator Alumni

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    Correct. Features that inherit base_burnable are the only things to be reclaimable in the game, as base_feature actually defines "reclaimable": false (ie., things that inherit directly from base_feature are not reclaimable).

    Things that are reclaimable and are affected by this change are the following, plus anything that inherits from these:
    • base_grass_tree
    • base_jungle_fern
    • base_jungle_fern_group
    • base_jungle_leaf_plant
    • base_jungle_palm
    • base_jungle_spike_plant
    • base_jungle_tree
  6. brianpurkiss

    brianpurkiss Post Master General

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    That's what I figured.

    Thanks for the explanation.

    Now all we need is reclaimable rocks.
  7. mikeyh

    mikeyh Post Master General

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    OSX 10.9.5 visual effects in orbital are now fixed but it's still unplayable against US server on my setup due to constant freezes even though showing typical FPS for client / sim / server.

    Second game also started without an econ bar

    Client crash:

    Code:
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000190
    
    VM Regions Near 0x190:
    -->
        __TEXT                000000010c1f2000-000000010c906000 [ 7248K] r-x/rwx SM=COW  /Users/USER/Library/Application Support/Uber Entertainment/*/PA.app/Contents/MacOS/PA
    
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0  com.uberent.pa.client            0x000000010c6cec78 std::__1::__function::__func<crom::RasRenSceneViewport::renderLit()::$_3, std::__1::allocator<crom::RasRenSceneViewport::renderLit()::$_3>, void (crom::RasRenDrawCall const&)>::operator()(crom::RasRenDrawCall const&) + 40
    1  com.uberent.pa.client            0x000000010c6cd9eb crom::RasRenSceneViewport::renderMeshes(crom::RasRenSceneViewport::SceneInfo const&, std::__1::__wrap_iter<crom::RasRenDrawCall const* const*>, std::__1::__wrap_iter<crom::RasRenDrawCall const* const*>, zu::StringRange, std::__1::function<void (crom::RasRenDrawCall const&)> const&) + 3035
    2  com.uberent.pa.client            0x000000010c6cb3da crom::RasRenSceneViewport::renderBucket(crom::RasRenSceneViewport::DrawBucket const&, zu::StringRange, std::__1::function<void (crom::RasRenDrawCall const&)> const&, std::__1::function<void (crom::RasRenSceneViewport::SceneInfo const&)> const&) + 202
    3  com.uberent.pa.client            0x000000010c6c98af crom::RasRenSceneViewport::renderLit() + 1087
    4  com.uberent.pa.client            0x000000010c63ce7c crom::RasRen::renderLit(int) + 188
    5  com.uberent.pa.client            0x000000010c240452 client::ClientGame::updateAndPresent(crom::Profiler&, float) + 4786
    6  com.uberent.pa.client            0x000000010c57f27f crom::SDLPlatform::runGame(crom::Game*) + 719
    7  com.uberent.pa.client            0x000000010c577be8 main + 264
  8. mikeyh

    mikeyh Post Master General

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  9. Remy561

    Remy561 Post Master General

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    Had a client crash when I send an Astraeus to another planet.

    I like the new lines which show movement of units.
    Also the reconnect button did not appear after restarting PA.

    EDIT: Client crashed again doing the same thing. I send an astraeus with an engineer to another planet. I order it to unload on arrival with shift. I see the movement line appearing and when I scroll around the planet the game crashes.

    Again, no reconnect button.

    Showing My Games Only with replay still gives a failed to retrieve replay list error.

    It would be nice to be able to rightclick your replay entry and be able to copy the lobby ID to clipboard :rolleyes:

    Lobby IDs
    First game: 85830169945023805
    Second game: 15617313628903707890

    EDIT2.0:
    Watching the replay also crashes the game. It happens when the Astraeus goes into the orbital layer.
    Last edited: August 18, 2014
  10. Schulti

    Schulti Active Member

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    Not related to this specific build, but is it possible to increase the distance where explosions are rendered?
    When theres a battle and you zoom out, they disappear, but it would be very cool, if you could see them from far away too. Thx!
    cptconundrum and Remy561 like this.
  11. FSN1977

    FSN1977 Active Member

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    I would assume that will hurt performance greatly.
  12. Qaar

    Qaar Member

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    Try smashing planets, it's the biggest explosion you can make from a distance! :p
    ArchieBuld likes this.
  13. suketchi

    suketchi Member

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    Units still attacking destroyed buildings. (Wreckage was the same issue.)

    Fire_bug.JPG
    thelordofthenoobs likes this.
  14. rancor47

    rancor47 Member

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    My game is still crashing, but not always. It crashes mostly around 8 minutes

    Attached Files:

  15. Remy561

    Remy561 Post Master General

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    Is it when somebody sends an astraeus into space? That is what crashes my game ;)
  16. rancor47

    rancor47 Member

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    Could be :) I cant see my reviews
    Remy561 likes this.
  17. ace63

    ace63 Post Master General

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    I also noticed very frequent crashes when moving Astraeuses (Astreii?).
  18. Remy561

    Remy561 Post Master General

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    Reviews will appear in the main list in a few minutes unless there are a lot of games ending. My crashes were always caused by myself sending Astraeuses and were also always around 7 or 8 minutes depending on my rush to get to another planet ;)
  19. nixtempestas

    nixtempestas Post Master General

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    an old lava system still has spawn points on lava, though spawning on them makes you get stuck
  20. kjotak109

    kjotak109 Well-Known Member

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    Astraeus crash confirmed on my machine. It was about 8 minutes into the match before the game CTD.

    I've uploaded a few screenshots of the match and the PA log to diagnose the problem.

    Astraeus match.jpg

    This is the match I set up to test the glitch.


    Comm spawn glitch.jpg
    I finally got an image of the commander spawning before the pod hits the ground.


    Astraeus before the crash.jpg

    This is the same match seconds before I sent the Astraeus out of orbit and crashed the game.

    @Zaniaac: Is this what crashed your game?

    Attached Files:

    Remy561 likes this.

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