Not on my end. All of my connections to UberNet were almost instant. Is it because of my proximity to server locations?
Server was bad a day or two ago. I wonder if server blackouts like this are gonna be more and more common.
Since the last update it takes longer to login... connecting to Uber... in general it seems the last few games, the last few days had a tendency to crash the server... which did not happen in a long time to me...
I just played a game about 10 minutes ago and yes they do seem off. The Sim was running at 1.0 frames a second.
Yesterday we did some 10 man ffa and stuff on single moons and even tough we didn't have eco for army's the server couldn't handle it by far. It happened to more then 1 game and all people must have noticed it i think.
Maybe it's because all of all the Dox. I'm not trying to troll here but it's common knowledge that the game slows right down when we make lots of units. Now that the meta has shifted to primarily Dox based armies the servers can't handle the unit count?
i've used Pingplotter for years, to determine if it's a network issue or a server issue on other games... however, i recommend using less than 30 second pings sparingly, and leave it on 60 second pings for the most part does anyone know the US server's ip?
Well sim I'd where are the simulations come from and is also hosted by the server so 1fps sim is well... not good, sim needs to be at a stable 10.
Exactly why I asked. 1 fps server is the normal, I've never seen it different, but 1 fps sim... how is that still running?
Usually it says 10 frames a second but this time it was reading 1.0 frames per second. I am not sure on why it was doing it. But the game was pretty damn slow.
You do realize the lag is not from the servers right? right? This has to do with the codes and pathing. The servers are more than capable of handling this traffic.