PTE Stream: 70739-main

Discussion in 'Support!' started by garat, August 17, 2014.

  1. garat

    garat Cat Herder Uber Alumni

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    Bunch more fixes.

    Known issue where there appears to be a periodic hitch. At least on my home computer. May be random internet issue, but more likely something in the sim.

    We'll be investigating more tomorrow, but there's a bunch of changes in here, so worth providing access sooner.
  2. brianpurkiss

    brianpurkiss Post Master General

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    Paging @raevn... Paging @raevn to the support forum... @raevn to the support forum.
    Jaedrik, ArchieBuld, Remy561 and 4 others like this.
  3. Raevn

    Raevn Moderator Alumni

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    • [Unit] Air added to Base Bot Weapon target priorities
    • [Unit] Bluehawk guard radius increased (120 -> 180)
    • [Unit] Bluehawk guard layer changed to Anysurface (was Air)
    • [Unit] Bluehawk muzzle bone changed
    • [Unit] Bluehawk firing arcs changed; can now fire without facing target.
    • [Unit] Selection sound added to Fabrication bot
    • [Unit] Umbrella's weapon range increase (260 -> 280)
    • [Features] Base metal value of features increase (15 -> 25)
    • [Art] Planet images slightly resized
    • [UI] Build information now shown in the bottom right on the start screen, removed in most scenes
    • [UI] System editor now shows "!" instead of "experimental" for planet radius > 1300 and water height > 60.
    • [UI] Credits dialog contents centered.
    • [UI] Icon added to planet list for planets with available starting locations.
    • [UI] Command confirmations added
    • [Systems] Players attribute added to included systems
    • [GW] Default game name changed to "My Conquest"
    • [GW] Scoreboard added to Game Over Screen
    • [GW] Game over title changed from PA GAME OVER to GW GAME OVER
    • [API] api.camera.setZoom changed:
      • api.camera.setZoom(zoom, smooth)
    • [Audio] Audio alert added for Asteroid incoming event
    • [Audio] Audio alert removed for economy metal full and economy power full events.
    Unfortunately this doesn't create an alert to the user, just a link to their profile :( - you can do a fake quote to cause one though.
    Last edited: August 17, 2014
    geno12, ace63, Quitch and 8 others like this.
  4. kjotak109

    kjotak109 Well-Known Member

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    I'm liking the changelog so far!

    I will try this build when I have time.
  5. cwarner7264

    cwarner7264 Moderator Alumni

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    Sunday!? Must be crunch time. Wish I could test this evening.
  6. thelordofthenoobs

    thelordofthenoobs Well-Known Member

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    The ai makes me feel like someone did a bad job of distracting Sorian enough from working on achieving world supremacy... :p

    But those continuing ui crashes drive me crazy :(

    Also, I think I had a server crash while spectating two ais (at least that doesn't trigger the selection rectangle ui crash...).
    gerii likes this.
  7. wondible

    wondible Post Master General

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    - Default feature metal 15 -> 25
    - Base-bot had Air added to target priorities, putting air above Wall
    - Bluehawk guard layer change to surface, guard radius increased 120 -> 180, bone adjustment
    - Bluehawk can fire in any direction, "turret" doesn't move
    - Fab bot got a sound effect
    - Umbrella max range 260 -> 280
    - Version info removed from most (all?) screens;
    - Code says version is shown on start screen, but I don't see it.
    - GW: default game name change from "New Game" to "My Conquest"
    - GW: fix for array-style ammo ids
    - Economy full sound calls changed to array - only happens two out three times?
    - "Asteroid Incoming" sound call uncommented
    - "Planets" will not be shown when the load system screen is show for game system selection
    - Planets panel open at start, icon for start planets.

    Modding:
    - model.buildVersion no longer available by default in most scenes
    - GW: game over scene basically emptied; does some bookeeping and then changes to main-game game-over
    - Game over screen has some nil checks and some general working-over that I haven't dived into
    - Several new calls (new api) holodeck.showCommandConfirmation
    - Number of players is a data field (not just a string) in the default systems
    - api.camera.setZoom has an additional parameter for "smooth"
    Quitch, tollman, aevs and 1 other person like this.
  8. Raevn

    Raevn Moderator Alumni

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    Bottom right :)
  9. Remy561

    Remy561 Post Master General

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    Updates are always welcome!!

    What is meant with - Default feature metal 15 -> 25?
  10. tehtrekd

    tehtrekd Post Master General

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    Default feature metal? Wut dat.

    Apart from that though, some pretty nice changes.
  11. wondible

    wondible Post Master General

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    Features are all the objects scattered throughout the planets. This probably affects tree reclaim, but I haven't checked all the inheritance chains
    tehtrekd and Remy561 like this.
  12. wondible

    wondible Post Master General

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    Only before signing in; after that the social bar covers it. (and I've got an auto-login mod... ;^) )
  13. wondible

    wondible Post Master General

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    I finished a match of Galactic War, so my earlier issue was probably the ammo_id thing. Only thing I noticed was the game over screen had zeros and negatives.
  14. planktum

    planktum Post Master General

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    Asteroids have been added to the game?
    Or are we now calling smaller planets "asteroids"?
  15. Raevn

    Raevn Moderator Alumni

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    Not yet; "asteroid" is just being used in a generic sense here (it uses the label "asteroid" in the sound cue/alert)
  16. brianpurkiss

    brianpurkiss Post Master General

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    So I guess trees reclaim for more metal now?

    Interesting.
    igncom1 likes this.
  17. SXX

    SXX Post Master General

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    Would be interesting to see more reclaiming possibilities on metal planets...
  18. tehtrekd

    tehtrekd Post Master General

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    OOH, THAT GIVES ME A GREAT IDEA.
    You know how there are those super fancy metal planet craters? Maybe since they're made of metal, we can use fabricators to rebuild areas that were smashed!
    optimi likes this.
  19. kjotak109

    kjotak109 Well-Known Member

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    PTE Bug and Feature report coming in:

    - I noted the use of the simplified sun shader in the system editor. In the actual game, the current sun shader (with white markings) is still used.


    simp sun shader.jpg


    - I started a match staring at the sun (just like in the last PTE)


    staring at the sun.jpg


    - Version info not visible in the main menu. It's supposed to be at the bottom right corner, but it is blocked.


    vers number not visible.jpg


    - Commander spawn animation doesn't time right (Commander appears a moment before the pod hits the ground)
    Last edited: August 18, 2014
  20. ArchieBuld

    ArchieBuld Active Member

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    Bluehawks have some aiming issues when they don't face their target.

    bh_bug.jpg

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