Multiple factions?

Discussion in 'Mod Support' started by mgmetal13, August 14, 2014.

  1. mgmetal13

    mgmetal13 Active Member

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    Are Multiple factions possible to mod in yet in multiplayer? At least build restrictions based on what commander you pick?
  2. liquius

    liquius Well-Known Member

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    Yes, but only to a certain extent.
  3. wondible

    wondible Post Master General

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    It would be straight forward in GW (singleplayer). Multiplayer would require getting creative with the limited set of unit attributes we currently have.
  4. mgmetal13

    mgmetal13 Active Member

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  5. Raevn

    Raevn Moderator Alumni

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    One method you can use (and how I am currently planning for the TA mod) is to use two opposite unit types that would never exist together normally as the "key" for the faction, like Air and Naval. There's only so many of them possible though. Given the unit types are just a bit mask, custom unit types won't be possible unless that is re-engineered, but a solution could be for Uber to add a generic "faction" attribute which can be used in the buildable types field. Or, to allow the naming of specific unit IDs in the buildable types field, but that is less useful.
  6. mgmetal13

    mgmetal13 Active Member

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    Do you think it would be possible to do 3 different factions all with land orbital(built from the factory in orbit) and air (the aircraft would also be able to go into orbit but they would be built from the air factory)? There would be no navel ships in the game.
  7. liquius

    liquius Well-Known Member

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    Yes, that probably wouldn't be too hard. With the aircraft bit, do you want to know if you can build both air and orbital units from the same factory, or do you want air units capable of going into the orbital layer?
  8. mgmetal13

    mgmetal13 Active Member

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    Yea, I just want air units that can go into the orbital layer. I was thinking of putting them in the air factory, while the units which are purely orbital would be in the orbital factory that is in orbit.

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