Game Freeze on Removing Lava Planet in System Editor

Discussion in 'Support!' started by idsan, August 5, 2014.

  1. idsan

    idsan Member

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    I've replicated this bug repeatedly: the game will freeze entirely whenever I attempt to delete a previewed Lava planet in the System Editor, and I have to terminate PA.exe manually. This doesn't happen if the Lava planet is un-previewed, nor does it happen with any other planet type, previewed or not. Haven't found anything else in the System Editor which malfunctions lately; leads me to think there's a bit of the ol' AMD-related shenanigans at work here.

    DxDiag below.

    Attached Files:

  2. cdrkf

    cdrkf Post Master General

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    Hmm I think it must be- everything looks on in your DX-Diag.

    Btw nice system- it's basically the same as my work machine. I tested PA out on this briefly back in beta but haven't run it since, how are the latest builds running on your Fire-GL? I'd guess they probably work better than AMD's commercial cards given the greater emphasis on Open GL support for commercial software?
  3. idsan

    idsan Member

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    Thanks. The latest builds, and all of the prior ones, have run flawlessly. When everybody else was crying out for AMD support, I was sitting here wondering what the fuss was about. IMO they do work better, but PA is the only benchmark I have other than my 3D and rendering applications, so in that sense I've exposed my GPU to a limited set of tests.

    What do you do for work, out of curiosity?
  4. cdrkf

    cdrkf Post Master General

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    I'm a design engineer, so I'm using the Fire-Gl card for 3-D Cad (Solidworks, Geomagic, Rhino- although the latter doesn't like AMD cards that much it works well enough).How about yourself?
  5. idsan

    idsan Member

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    Industrial designer and product developer; Solidworks, couple different renderers, Adobe programs, etc. Love the heck out of the Firepro for all of that. Pity that it can't help out with CPU rendering, though. :(
  6. cdrkf

    cdrkf Post Master General

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    Yeah I always find it frustrating that you can render complex scenes at 60 fps in games on the gpu, yet cad rendering is limited to cpu rendering at 10 mins or so for a decent shot. Admittedly Ray tracing is more accurate, but allot of the time a good gpu based render would probably do the job....

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