So, I've been playing this multi-planet hour long match, won it and saw that my APM was 0.5 (one action in two minutes). Well, providing that match was long and late game you really don't do much, factories and fabbers are automated, you just wait for pile of units and then send them to annihilate enemy. So 0.5 seemed kinda low, but possible, tho I still don't believe I give less than 1 order in two minutes even late game. Then I've played another short single planet shared team match, I was clicking stuff really intensively, sending raiding squads in different places, building all over the place, microing some assaults and in the end I saw that my APM was... uh... I don't remember exactly, but it was between 0.5-1.5. Now, match was shared, so there are two logical possibilities: whole team actions are combined for APM or it only displays yours. In either case there was no way I was giving one command a minute. So the question is, is everything ok with APM? Anyone else noticed that it's lower than it should be? I can't believe I am this slow.
That feature is work in progress so it is possible that its not providing the correct APM that was actually done.
"Correct" APM is kind of subjective. Even in SC2 I think they have "APM" and "Effective APM" because not every action is a useful action.
APM is very broken right now, I get APM of 0.1 in my last couple games, and one of those only lasted 8 minutes.
It was/is showing actions per second in the summary instead of actions per minute. Also the terminology is subject to change. The tracked value is the number of 'commands' given over a rolling 60 sec period. Only changes to the the sim are tracked (so moving a unit counts, but selecting a unit doesn't). The display bug has been fixed in main.
This actually makes sense, since selecting a unit doesn't actually do anything except give information. Does selecting a building to be built in the building tab (or unit) count? Or is that only when you click to place them?
Ah so what you're showing is in fact "commands per minute" as opposed to "actions per minute". Spring also shows commands per minute and is a much more useful metric for assessing what a player is up to. Spring also shows actions as a separate column, comparing the 2 is also interesting from a UI design perspective- a very well designed UI (for speed at least) will minimise the number of inputs required to get useful outcomes and thus the closer the APM is to the CPM value the better (now if it counts an area command as multiple instances in PA's case you could potentially exceed the APM- although I think other areas usually require 2 or more actions so it probably balances out I guess)...
It should only take one command to build a building. Only the final step (clicking to place the building) will count as a command.
PA Stats tracks any input, so that's why they are different. They are like APM and EAPM in Starcraft2