Mass Orbital Transport

Discussion in 'Planetary Annihilation General Discussion' started by elvis3, August 10, 2014.

  1. elvis3

    elvis3 New Member

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    Hi, I was wondering if theres been any discusion for mass orbital transport to bring ground/air unit on other planets without having to bring them one by one or try to build a portal.

    I think that would bring a other dimension to planet invasion
  2. MrTBSC

    MrTBSC Post Master General

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    multiunittransports will come but their implementation seems to be tricky ...
  3. tatsujb

    tatsujb Post Master General

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    we have no guarantee as of yet ...UBER?
  4. brianpurkiss

    brianpurkiss Post Master General

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    This has been brought up many times.

    Multi-unit transports are a confirmed no for the time being. However, it is highly likely that we'll get them eventually.

    In the meantime, the Astraeus is a great way to transport units.

    With Area Commands you can pick up hundreds of units with just one click.
  5. eroticburrito

    eroticburrito Post Master General

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    Does the Orbital Launcher have 'Load' & 'Unload' commands yet for queuing this?
  6. brianpurkiss

    brianpurkiss Post Master General

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    Not that I've seen.

    However, such a command would be nigh on useless until we can differentiate between Astraeuses with and without units. Bonus points for being able to tell what's in the Astraeus.

    Uber should give the Astraeus a strategic icon with a hole in it and the hole gets filled up by whatever unit is in it.
    killzone5017002 likes this.
  7. eroticburrito

    eroticburrito Post Master General

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    Agreed on the icon.

    It wouldn't be useless if I had a load of stuff coming off Land/Orbital Factories.
    I'd set a Move Rally for the Land Factories, within an Area Load Rally for the Orbital Factories, then have an Unload Rally queued.
    Units would be built, picked up and delivered automatically.
  8. brianpurkiss

    brianpurkiss Post Master General

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    That would require the ability to queue up multiple commands from a factory. If that ability was in there, it'd be less useful, but only situational. And even then, you'd be better off building a teleporter.
  9. eroticburrito

    eroticburrito Post Master General

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    You can queue multiple commands from a Factory.
    Sure it'd be situational, but if I want to automate my invasion production line it'd be useful.
    What'd be even more useful would be if we could set the Load-Unload commands to repeat so the Astraeus could Ferry.
    Teleporters are not always useful on patrolled planets.
  10. squishypon3

    squishypon3 Post Master General

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    Yeah, it'd be akin to Supcom's ferry command, which was amazing.

    Anyway, I think this may actually be possible now! Get a couple transports, set them to an area load command, then tell them to offload at a certain area. Now, tell a factory to send all units into that area. I assume the area load command doesn't end until a player tells it to do something else..

    Could be totally wrong though.
  11. brianpurkiss

    brianpurkiss Post Master General

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    If teleporers are not always useful on patrolled planets, than units trickling in one by one would be less useful.

    Really looking forward to getting the Ferry command. It's a promised feature, but we'll get there.
  12. eroticburrito

    eroticburrito Post Master General

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    Offensive units coming in a stream would be more useful than an unbuilt defenseless structure :p but yeah, Ferry commands will be cool. I wish the Air Transport was cheap T1 and slowed proportional to its cargo.
  13. totalannihilation

    totalannihilation Active Member

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    Right now, a good start would be to allow astraeus to pick up planes
    Later on, we can have Space Aircraft Carriers
    and with more programming skill, regular multi transport units
  14. Geers

    Geers Post Master General

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    transportunits.gif

    It's a great way to transport a unit. Once you start moving a lot it's painfully obvious it's not made for that, with it's obsession with neat formations, performing pirouettes and landing in no particular hurry while enemy defences chew through your invasion force.
    stuart98, tatsujb and corteks like this.
  15. brianpurkiss

    brianpurkiss Post Master General

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    It is obviously made for that.

    Do you seriously that the Astraeus was made to spend its time going into formations? Don't be an idiot. You kicked off the mocking, so I won't bother trying to be polite or tactful.

    Bugs are bugs. Just because there's a bug doesn't mean a unit wasn't made for a certain task.

    Even then, these glitches that can be overcome well enough if you use the Astraeus correctly.
  16. Geers

    Geers Post Master General

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    Until it starts acting like a military unit and not an orbital acrobat, it's a placeholder unit.
    tatsujb likes this.
  17. Quitch

    Quitch Post Master General

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    It's a terrible way to transport units because it costs too much compared to a teleporter, moves too slow compared to a teleporter, and makes units too vulnerable compared to a teleporter.
    squishypon3 and Geers like this.
  18. igncom1

    igncom1 Post Master General

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    That's because teleporters are far, FAR to accessible.

    They should be late T2 at the most because of what they are capable of.

    And no more orbital fabbers being able to build them.
  19. Quitch

    Quitch Post Master General

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    How quickly we forget the tedious bore multi-planet gameplay was before the accessible teleporter.
    Geers likes this.
  20. igncom1

    igncom1 Post Master General

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    That's why I am begging for a better orbital transport.

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