Performance makes game unplayable

Discussion in 'Planetary Annihilation General Discussion' started by jorisk, August 10, 2014.

  1. jorisk

    jorisk Member

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    Devs,

    Please, please stop 'polishing' the current game and focus on performance. I do not understand how you people mention you already have stuff to support 40+ player games, if a simple two moon system with 4 players is already too much to handle.

    I got a I5, GTX780 and once the game is 10 minutes on its way, FPS drops for all players to 2/3 and the game because almost unresponsive.

    Please stop adding new FX, balancing the game and adding new features. Please, please, pleeeeease start working on the horrible performance the game currently has. Let me note, this isn't just since the last patch, we are facing this horrific performance already for weeks.

    Regards,
    Joris
  2. Shwyx

    Shwyx Well-Known Member

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    Or, you know, you could contribute instead of just complaining and asking to "stop working on balance".

    For example, you could upload your DxDiag so we get a general idea of your system. An I5 means nothing if you're playing with 2 GB of RAM (just saying). Perhaps your drivers are outdated, who knows. And in case everything on your end is perfectly fine, your experience - if shared properly - could help Uber improve the game.

    Always keep in mind that you're playing a pre-release, early-access game. This is basically a playable alpha or beta - and traditionally, the players at that point are also testers and should contribute with feedback and data.
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  3. igncom1

    igncom1 Post Master General

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    Performance is usually the last thing you do, because otherwise your work gets unravelled.
  4. temeter

    temeter Well-Known Member

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    You shouldn't really have perfromance issues with an I5 and GTX780. I'm using a worse graphics card and, while i had issues, the framerate was always fine.

    How about you go to the support forum and ask for help, instead of opening an useless complain-thread?
  5. rivii

    rivii Well-Known Member

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    That is only partly true, Systems that are being developed always need to keep in mind about performance and make it so that it is handled as best as they can in that given time frame. They can later get back to it to iterate the code/art assets but you'll see working on performance in every step in development. Because if you dont do that you MUST go back and redo it and thus it will take more time.

    In case of PA they had a good performance, added a ton of new features and performance was bad, they reiterated on past code to make it better.
  6. Geers

    Geers Post Master General

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    Fixed that for you.

    Upload your DxDiag and tell us how much RAM you have.

    dxdiag.gif
  7. thelordofthenoobs

    thelordofthenoobs Well-Known Member

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    They have been constantly working on performance (in fact, each of the last updates included performance improvements) and asking them to stop working on other things in favour of performance does not make sense (might want to take a look at how game dev teams work).
  8. LmalukoBR

    LmalukoBR Well-Known Member

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    Wile i don't think the attitude is helpful, I agree with what he is saying. The game slows to a crawl when there are too many units.
    In 3v3 or 4v4 games this becomes really serious as most games i played after 30-40 minutes had my fps at 25, the Sim running at 3 fps and the server at 1 fps and after a few minutes of this the game usually freezes and that is it. Right now if you own a planet and put your factories to produce bombers and planet wide patrol the game will not handle it, after a certain number of units, the game always freezes.
    Lag is pretty common and unfortunately makes most big games unplayable after a wile.
    jorisk likes this.
  9. jorisk

    jorisk Member

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    As i already mentioned, ALL players suffer massive lag. So when playing vs 8 players, all of them complain the game slows down massivly.

    Sounds like a server/game issue, not everyones hardware/drivers.
  10. temeter

    temeter Well-Known Member

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    So you're talking about server performance. That shouldn't really impact clientside ingame FPS, though.

    The server-lag induced by masses of units is indeed an issue. Atm Uber is mostly polishing the game, that means server-performance should be one of their priorities.
    Last edited: August 10, 2014
  11. marve

    marve New Member

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    I agree, playing 2 vs 2 today on 2 planets nothing special and the server started freezing after the first couple of units were created, like 10-15 minutes into the game. Note: This was for all 4 players, so yo can ask over and over again for a dxdiag believe me when I say it has nothing to do with that (I have a 780TI/i7/16GB myself btw).

    You can tell everybody else has this issue because of the lack of games and players even in weekends.
  12. marve

    marve New Member

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    Yes, I can hear new sound fx with every patch and some other minor improvements like menu screens and stuff but not the performance updates we're waiting for.

    Weird thing is, performance used to be ok at a certain point a few months ago (it's been horrible for 3/4 months now)
  13. temeter

    temeter Well-Known Member

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    From what i've heard Uber reworked the unit pathing or ai, so the new system probably needs some polishing. It's kinda an Early Access thing.
  14. radongog

    radongog Well-Known Member

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    What the hell? It´s of course playable right now!
    It wasn´t playable until the big performance update (Build 68331) came out, but since then I don´t think that anybody should call it unplayable anymore!
    The only thing that is really annoying is the server-caused lag, but that doesn´t have anything to do with client performance...
    ...one question: Do you have 175% SuperSampling activated in menu? You shouldn´t do that right now!
  15. monkeyulize

    monkeyulize Active Member

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    I'm 95% sure that performance is a very large part of the "polish" they are doing.
  16. jorisk

    jorisk Member

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    This is the problem. A couple of hundred units can't be called massive. The last game i played was running for 10 minutes, maybe there where about 200/300 units around. No reason to make the server start lagging massively. And yes, everyone in the game noticed the lag.

    These days everybody is talking about a 'slideshow'.
  17. squishypon3

    squishypon3 Post Master General

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    It's only because of the most recent influx of players, we used to do 1000 units each team.

    I'm sure it'll be fixed, remember Uber isn't hosting the servers though... IIRC
  18. popededi

    popededi Well-Known Member

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    It's all an inter-connected process. It's highly complex. Performance optimisation doesn't come until the end, when all of the desired features are in, and the game is as close as it can be to the planned vision in functionality.

    Of course there is an ongoing element during feature development, and it already works waaaaaay better than it did in alpha or beta.

    But it's not an either-or sort of situation. You don't just stop developing features to optimise. Because as soon as you add the next feature, it's highly probable that it will break something, or will require different additions and changes all over, and all that optimisation work was for nothing as you need to start all over.

    Instead of just posting generalisations, which don't help at all, try following the steps laid out on the link below, to actually help them find the issues and fix them. That would actually help fix your problems.

    https://forums.uberent.com/threads/how-to-report-issues-where-the-game-is-running-slow.60973/
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  19. popededi

    popededi Well-Known Member

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    I just noticed today that I'm running 45fps early game and around 25 late game on the client side. That is absolutely brilliant for my specs. All on "High" IIRC. I likey. :)
  20. garat

    garat Cat Herder Uber Alumni

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    Could you describe the system you guys were playing on? Number of planets, size of the planets?
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