Inappropriately named thread

Discussion in 'Planetary Annihilation General Discussion' started by Ksgrip, August 10, 2014.

  1. Ksgrip

    Ksgrip Active Member

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    This is my very first thread on the forum but it is not because good and awsome things. Something you Uber didn´t take into consideration when adding incidental planet smash is that it becomes one of those things you can´t predict. And that in a comepetitive scenario like in PA is gamebreaking. Just to put an example, today i played a game with other three people, one was killed at beggining (my teammate) and the other to were against me. After resisting a vanguard invasion from orbit and one of those lame anchor placements i managed to creat a tremendously big orbital army with hundreds of slammers ready for an orbital drop assited by laser platforms and a swarm of avengers. Resuming, i located both enemy commanders and completely obliterated their orbital force, and ready to make the final movement. Guess what, a planet collides me because of orbit after a 40 min game without smashable planets. Complete *******, how can i predict that?? i lost beacause of an incontrolable game mechanic, when i should have won. Tell if that seems correct, cause for me is one of those things that makes players run away from the game ( not my case)
    Last edited by a moderator: August 10, 2014
  2. squishypon3

    squishypon3 Post Master General

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    That's only because the game was rigged basically... It'd be easy to make a system with no incidental planet smashes, just move the planets further apart in the editor so there's no chance. This isn't your fault, but it's not Uber's either, it's the guy who made the map's.
  3. liltbrockie

    liltbrockie Active Member

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    Yeah.. just dont play on a system where the planets are going to smash
    drewsuser likes this.
  4. mot9001

    mot9001 Well-Known Member

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    Yeah you got to be carefull nowadays playing with randoms. Sometimes they set you up like that and there is little chance you win. I would try to find some cool players to play games with that don't make systems like that. Joining a clan/community is a good way, or playing with streamers. Or make sure you always design the system yourself.

    Im going to ask Total Annihilation to spam some maps for shared systems. He made epic multi planet systems that don't crash on accident but look really nice. Its probably going to be in the Realm tab of the mod.
  5. Geers

    Geers Post Master General

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    233250_screenshots_2014-07-04_00004.jpg

    Completely 100% utterly predictable.

    Moral of the story:

    [​IMG]
    Last edited: August 10, 2014
  6. Shwyx

    Shwyx Well-Known Member

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    Hindsight is 20/20. Without joining (and starting) a game, there's no way to know what orbits you're going to get. We need a way to inspect systems in more detail than just planet names and size before beginning a match.
  7. igncom1

    igncom1 Post Master General

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    Foresight can help too.

    That's why they put in the orbital lines that show where the planet's are going.
    Geers and stuart98 like this.
  8. Shwyx

    Shwyx Well-Known Member

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    Sure. But that still leaves you in a system with colliding planets. Which you may not have wanted to join initially.

    Planned collisions add a timer. A timer causes pressure and changes the metagame. There are plenty of jokers currently playing who design systems with collisions in mind but fail to tell the other players about them. And surprise, after 10 or 20 minutes they've safely evacuated to a moon while their competition gets smacked, oblivious to their impending doom.

    This feature is brand new - barely a single build old - and some folks here on the forums already act like it has been every player's sacred duty since 2012 to check orbits first.
  9. igncom1

    igncom1 Post Master General

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    That's because you should.

    It's not hard to notice.
    websterx01 and Geers like this.
  10. stonewood1612

    stonewood1612 Well-Known Member

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    There could be a collision indicator on the orbit lines with an ETA, kerbal space program style.
  11. Geers

    Geers Post Master General

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    igncom is right. It's your own damn fault if you didn't bother to look at the system map at least once.
    vrishnak92 likes this.
  12. Shwyx

    Shwyx Well-Known Member

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    Geers, courteous like always. But then again you're the same guy who basically called every average user an imbecile over on the Don't hide Skirmish in Multiplayer thread, so I wouldn't expect you - of all people - to understand (or to drop your vitriolic style).

    Of course checking for orbits and collisions is easy. You do it. I do it. A lot of people here on the forums do it. Still, you can't expect the entire community to adopt checking orbits only two weeks after the feature got added to the live build.
  13. igncom1

    igncom1 Post Master General

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    Lol.
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  14. Geers

    Geers Post Master General

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    Yes, and then they learn from their mistakes. And then they do do it.
  15. MrTBSC

    MrTBSC Post Master General

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    demand title change ... current one too vague and clickbatey
  16. LmalukoBR

    LmalukoBR Well-Known Member

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    Checking this stuff is another unnecessary pain in the ***.

    You have 2 minutes to check all your possible spawns, sometimes up to 10 possible ones, coordinate where each person on your team is going to start (Not counting the system always hangs for a few seconds before starting) and now u have to check for this **** too?

    I'm tired of these 1v1 single planet players saying, if you don't check , it is your fault.:mad:

    There should be a loud indicator if planets are going to smash each other naturally, it should be clear and give an ETA. Christ, at least make it an announcement when the game starts, the lady says "Planet in collision course".
  17. Geers

    Geers Post Master General

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    So how long does it take to press the space bar and see the system?

    I agree there should be a timer, but right now, if you don't check it is your fault. It's like playing Mirror's Edge staring at the sky and complaining when you fall off a skyscraper.
  18. LmalukoBR

    LmalukoBR Well-Known Member

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    It's just something that should be announced, this is the kind of stuff most players will not notice. The beggining of the game is already too crammed up with things to do (in team games it gets worse). This just adds another unnecessary layer of complexity. Most players would not agree to play in such conditions if they were previously announced.

    The correct analogy would be you start a game in CS, and after a few meters you explode out of no were. And its because the host added a mod that places minefields randomly around the map. And now you have to use a gadget to find the mines!

    All that would be ok had there been a warning, before you joined the game in the lobby. But you don't just spring that on people. And what you are saying is that now i have to check every game of CS I join with gadget (screwing with other things i should be checking) cause there is no way of knowing before hand if the mod is active or not.
  19. cptconundrum

    cptconundrum Post Master General

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    It can get harder than that. I have a system a lot like that but he inner planet has a moon. The moon's orbital line is just a circle around the inner planet, but it eventually swings around and takes out the outer planet. You can't really see that coming.
    Geers likes this.
  20. killerkiwijuice

    killerkiwijuice Post Master General

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    You could just ask the host, and usually they name the lobby something like '13 minute countdown'

    If they don't answer or don't know, just leave. It's their loss.

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