Things I miss in the build UI

Discussion in 'Planetary Annihilation General Discussion' started by infowars, August 9, 2014.

  1. infowars

    infowars Member

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    Hey, I won't mention other RTS games here, and I know things are still being worked on.

    I haven't really commented, the bugs I've experienced (disappearing build menus) have been fixed, galactic war works ok (still feel the rewards are a bit hit and miss. Wouldn't it be nice if certain stars had an icon saying "this one's got a databank?) and it's been an enjoyable game

    Recently played another RTS, told my commander to build a bunch of stuff, and by holding down shift I could see when something was going to be built, and I could click on the outline to move it.

    That feature is not essential here, but boy it'd be nice. Make things neater.
    tatsujb likes this.
  2. killerkiwijuice

    killerkiwijuice Post Master General

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    Uber is going through a polish phase currently. Perhaps they will include this.

    I know they're looking at the threads for ideas to polish up the game.
  3. infowars

    infowars Member

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    for me it's when I place something too close to a mex (blocking off building a t2 mex ontop) and if I could edit that after it'd make things easier
  4. tatsujb

    tatsujb Post Master General

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    this is something I've advocated for time and time again.
  5. epicblaster117

    epicblaster117 Active Member

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    This, I wish that like in Supcom, I could rearrange by builds after I place them rather than starting the build all over again. It can get annoying when I place a factory on top of a mex by accident..

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