[REL] [CMM] Hotbuild2 v1.51 [113578]

Discussion in 'Released Mods' started by proeleert, December 8, 2013.

  1. proeleert

    proeleert Post Master General

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    I don't have this issue.
    You should update your mods !

    1.26 is out
    - Fixes pole lock toggle and stuff
  2. Fr33Lancer

    Fr33Lancer Well-Known Member

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    I had the same things. Just checked with instant sandbox (quick test).
    • If you select idle fabbers and a mix of T1/T2 is selected, you can cycle T1 only.
    • If you select T1 fabber, and then T2 fabber, you can cycle T1 only.
    • If you select T2 fabber, and then T1 fabber, you can cycle T2 (and T1).
    ==> Seems to be initial selection dependant.
  3. proeleert

    proeleert Post Master General

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    hmm gonna try again.
  4. buttermage

    buttermage New Member

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    I can't find hotbuild on available mods on PAMM
  5. LmalukoBR

    LmalukoBR Well-Known Member

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    Hey guys, Stuart98 said hotbuild now supports templates, is that true? If so, how do i do it?
  6. proeleert

    proeleert Post Master General

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    Well I started something long time ago might be some code mess left in it. But it certainly not active. Maybe after 1.0 I'll take a look at a templates mod dunno.

    You sure you are using the new PAMM ? https://forums.uberent.com/threads/...ion-with-atom-shell.59992/page-12#post-970261
  7. buttermage

    buttermage New Member

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    The new PAMM is confusing to install, I really don't understand what to do
  8. emraldis

    emraldis Post Master General

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    Uber command hotkeys take priority over hotbuild build hotkeys. It's kind of annoying when i want to build a pgen and instead start reclaiming stuff...
  9. mishtakashi

    mishtakashi Active Member

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    just remove the uber keybinds from the settings menu :p

    I do believe it is an initial selection problem, if you select a t2 engineer and then ctrl sleect t1 fabbers the problem doesn't occur. Also when a combination of the comm and t1 fabbers are selected sometimes the the full t1 options aren't available as the permissions are set for the commander's build options.
  10. mishtakashi

    mishtakashi Active Member

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    Are we able to change our hotbuild settings yet?
  11. proeleert

    proeleert Post Master General

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    You can't ?
  12. mishtakashi

    mishtakashi Active Member

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    Not when I tried last night at least... I'll try more exhaustively tonight perhaps. My basic problem last night was that changes made in the hotbuild menu didn't activate the "save" or "save and exit" buttons.
  13. itsflyn

    itsflyn New Member

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    Hey guys,

    i just bought the game and installed this mod straight away. got it to work but cant get past one issue.
    i cant build units from my advanced buildings when i have have it selected together with a basic building.
    for example Vehicle Factory + Advanced Vehicle Factory

    h t t p://i.imgur.com/l8aIquK.jpg
  14. proeleert

    proeleert Post Master General

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    I don't think it ever worked that way, you can only use 1 factory for hotbuild to work.
    Well will take a look but can't promise anything.
  15. itsflyn

    itsflyn New Member

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    does that mean i need to hotkey them separated and double the amount of hotkeys
    because right now i have 1-4 for all production buildings (bot, vehicle air naval) ?

    wouldn't be too bad. makes it more challenging :)
  16. Taxman66

    Taxman66 Well-Known Member

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    I decided to give hotbuild2 another chance so i updated it andenabled it. But in the settings menu there is no 'hotbuild' tab...What am I missing? ( I have settings manager and floating framework enabled too)

    Also, how does the add wall feature work? Is it automatic? Can i customise it and put walls in a circle around a def tower, or in a line?

    Thanks.
  17. proeleert

    proeleert Post Master General

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    Start by installing the new PAMM cause it sounds you are using an old version that contains old hotbuild2 version.

    The imbawall function works by pushing the turret key + alt at the same time click to place turret and normally the walls will be built in block around it.
    No customization is planned for the wall feature. I haven't tested it recently anyway so could be broken anyway.
  18. Taxman66

    Taxman66 Well-Known Member

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    Ahh I see. Where can i dload it from?
  19. proeleert

    proeleert Post Master General

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    https://forums.uberent.com/threads/rel-pa-mod-manager-cross-platform.59992/
    Taxman66 likes this.
  20. proeleert

    proeleert Post Master General

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    Hotbuild Settings UI broken in PTE
    Needs an updated Blueprint Unit Framework

    Existing users with a saved hotbuildsettings , keys should still work in game , might need to unbind ubers keybinds again.

    Will fix it saturday....

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