Rebuilding Wrecks/Resurrection Tool?

Discussion in 'Planetary Annihilation General Discussion' started by eroticburrito, August 8, 2014.

  1. eroticburrito

    eroticburrito Post Master General

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    [​IMG]

    Those who played SupCom will be familiar with this as an alternative to reclaiming; if you built a structure on an identical wreck, it would incorporate that wreck so that your construction was part-way complete.

    This was very useful when rebuilding bases, and made bouncing back mid-late game easier. It also made us more likely to defend areas even after losing critical structures, because we could attempt to rebuild them quickly.

    I'm going to take a guess and say the reason it hasn't been implemented in PA is that it'd be harder to do on a sphere than a grid because the structures need to line up.

    Nonetheless, it was a cool feature. What do the community think? Something you will/would miss?

    Or this :D:

    Last edited: August 9, 2014
  2. kjotak109

    kjotak109 Well-Known Member

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    Yes, I want this feature back!

    It's worth including in the game because this is critical to long-term defense and rebuilding overall.
    drewsuser likes this.
  3. liquius

    liquius Well-Known Member

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    Why not have a resurrection mechanic like in TA? It is much easier/better to have combat fabricators that bring units back to life. You need a lot less micro to do it. You don't have to manually rebuild, all you do is click on a target or use an area command to resurrect everything.

    I never really liked how it was in SupCom. It was a fairly well hidden mechanic and it didn't make a whole lot of sense. It felt like a step the wrong direction from how TA did it.
  4. eroticburrito

    eroticburrito Post Master General

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    This I did not know about. That would be cooler.
  5. epicblaster117

    epicblaster117 Active Member

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    That would be amazing :O
  6. RMJ

    RMJ Active Member

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    This actually sounds kinda awesome tbh.
  7. KNight

    KNight Post Master General

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    I don't see why, you'd just be matching the Wreck's Orientation. It's the same way that Wrecks match the same orientation of the building that was just destroyed I'd imagine.

    Mike
    Last edited: August 9, 2014
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  8. Alpha2546

    Alpha2546 Post Master General

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    That feeling when you revived an army you've just destroyed. I almost forgot about it.

    cornecro.gif

    hehe
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  9. eroticburrito

    eroticburrito Post Master General

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    When I say I'm going to take a guess, I mean I'm going to speak out of my ***.
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  10. tehtrekd

    tehtrekd Post Master General

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    It'd be good for rebuilding after a nuclear/KEW strike, I like it!
    +1
  11. stuart98

    stuart98 Post Master General

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    RIP Necro, it was never useful and died alone and unloved. Let us pity the poor KBot.
  12. Raevn

    Raevn Moderator Alumni

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    It'd lock the current wreckage system in, which I hope they don't do. I'd much rather an arbitrary "wreckage_feature=<bp.json>" attribute (for both units and features), even though this would make building over the top harder.
  13. brianpurkiss

    brianpurkiss Post Master General

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  14. temeter

    temeter Well-Known Member

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    Yeah, that's pretty cool. Necroing units would also be a buff for using and winning fights with lower level units, wouldn't it? I remember Uber talking about the chance of remaining wrecks depending on the weapon they've been destroyed with. Meaning low dmg weapons will leave more stuff to reclaim. Ofc only if you win the fight.
  15. masterevar

    masterevar Active Member

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    [​IMG]
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  16. infowars

    infowars Member

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    I'd love a nuke that'd rez wreckage. As creative as the traditional ones are destructive.

    No lols, I'm serious. Just like your other nukes, you can send it across space and have a nice green wave of everything back at half health.

    Now all we need is more combat repair bots
  17. cdrkf

    cdrkf Post Master General

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    In spring (ba mod) they made the resurrection bots t1... Its a fantastic option that makes bots more viable against vehicles.

    It's not that reasurection was more efficient than reclaiming and making new units, but that the units are created on the front line where needed most that is so effective.

    I'd love to see res bots in pa :)
    eroticburrito likes this.

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