Naval Gates

Discussion in 'Planetary Annihilation General Discussion' started by tatsujb, August 5, 2014.

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Should a Naval version of the gate exist for naval units only?

  1. Yay

    94.6%
  2. Nay

    5.4%
  1. tatsujb

    tatsujb Post Master General

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    why bother??

    dude naval was one of the Kickstarter stretch goals... the First one there were FOUR more we reached after that.

    why is Naval such a second class citizen in your eyes?


    Side note : navy SUCKS right now it needs major work!
    hahapants likes this.
  2. igncom1

    igncom1 Post Master General

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    Dude, chill out.

    I know the KS, I am not treating naval as a second class citizen or what ever reason you want to accuse me of for not instantly licking your boots about this idea.

    And having teleporting boats won't, change, anything without actually balancing them.

    And balancing them around teleporters Is a really bad idea in my eyes.

    Even land units should only go so far as to be balanced for air and orbital drops, not teleportation.


    And keep in mind that teleporters were only added because orbital transports were really a hacked in feature (And still are) that preventing attacking a enemy held world, and so don't have a reason to allow cross planet teleport when we have air transports.

    Imagine having these teleporters in supcom, and how they would effectively reduce the size of a battlefield to the point of pointlessness.

    You can't have large maps without travel time, teleporters are a interplanetary tool, and should remain that way.

    Naval units will have to be balanced in a proper non-teleporting battleship way.
  3. tatsujb

    tatsujb Post Master General

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    I don't see how gating ships has anything to do with balancing them.
  4. igncom1

    igncom1 Post Master General

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    Neither do I.

    But me not wanting battleships to use gates supposedly makes naval a second class citizen?

    Apparently if we don't balance gates with naval, then that get in the way of the rebalance that needs to happen.

    I disagree, you flew off the handle and onto my burrito.

    But less chill, all relax.
  5. tatsujb

    tatsujb Post Master General

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    Uhm .... ye-ah

    why do land units have more legitimacy in using a gate than ships?
  6. igncom1

    igncom1 Post Master General

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    Not all ships, just the really, really big ones.

    Like, the ones that have the (old) vanguard level of fire-power.
  7. tatsujb

    tatsujb Post Master General

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    I really don't get what the issue is for you?

    you said it's not a question of balance.

    But even in the current game T2 ships aren't necessarily better than T1,

    they don't have that much more health and t1 can overrun them for cheaper.

    so unless I missed something, what's the issue?
  8. igncom1

    igncom1 Post Master General

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    That you are now twisting the argument, because now you are treating naval like a second class citizen.

    Naval needs to be rebalanced.

    And I DID say it was a question of balance, you were the one who didn't.

    So yeah, um, no I do not support the idea of letting T2 naval through a teleporter.
  9. tatsujb

    tatsujb Post Master General

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    [​IMG]
    hold on what?

    you are really confusing to read.

    Anyways, out of sheer logic one could deduce that I would not start treating naval like a second class citizen since I vouch for it and defend it so much and try to grant naval new rights.

    I argued both considering and disregarding the balance argument to show you that either way the result was the same.
  10. igncom1

    igncom1 Post Master General

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    Your argument was that without the rebalance, it would be fine, but with the rebalance naval would be directly balanced to use teleporters.

    And I believe that is a very bad idea, naval should be balance don it's own merits, not for teleporters.

    And even with them, sending large powerful units through them Is a bad idea, so I am against it.
  11. tatsujb

    tatsujb Post Master General

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    I'm sorry that seems to me like very loose interpretation, you'll have to quote me where I said that.
  12. Pinworm

    Pinworm Active Member

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    They should be able to be built in water and used by boats.

    Launching surprise naval attacks or building secret naval bases on other planets opens up loads of tactical and strategic options that could only add to the game, I can't see how it would do anything negative.

    With air, yeah, setting one up and sending in a million bombers to 1 shot snipe is lame. But for naval, I think it'd be excellently balanced.

    Also not being able to build teleporters at all on water planets is obnoxious.
  13. kjotak109

    kjotak109 Well-Known Member

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    Yes, considering that only naval units can be built on planets with water, naval teleporters are absolutely necessary to ensure domination on water planets, especially since the only amphibious land unit is the Slammer (as of the latest live build).
    RMJ, tatsujb and muhatib like this.
  14. masterevar

    masterevar Active Member

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    Also, right now you´re often stuck to one or two puddles, a network of gates would be usefull, to actually get the battleships somewhere, since now they feels like some stationary defences. Later it would also be good with rivers between lakes and oceans, and to maybe have transport-ships to get units over. Or to basically build teleporters as bridges.
    improvised1 and RMJ like this.
  15. RMJ

    RMJ Active Member

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    Even being able to actually build and sail naval units in the crater full of water from another planet smash would be cool as well.
    schuesseled192 and kjotak109 like this.
  16. tatsujb

    tatsujb Post Master General

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    exactly! yes it would!
  17. Siylenia

    Siylenia New Member

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    I personally am all in for a "Naval Teleporter" unit. As of now, there's no non-tedious way to invade water planets through conventional force (besides pure orbital). Naval units have such a downside in long term resource cost; due to usually being landlocked (although that's not always the case), but you can count on the long-term cost for air and ground to be much higher due to airs freedom in the skies and grounds teleporter. This helps alleviate that somewhat. Even after naval is reworked and balanced, the long term costs will remain not so efficient in most situations. A Naval Teleporter helps increase this long term cost greatly. I personally don't see it as being OP at all really, especially if a limited number of units can enter. Handling the invasion wouldn't be very difficult as they must get a few units through the gate before it becomes somewhat difficult to take down (obviously the more that come in the more dangerous it gets). But all in all, I think it puts naval on the same playing field in long term cost as ground and air, which in a game of economics like this can matter a great deal.

    EDIT: typos :(
  18. tatsujb

    tatsujb Post Master General

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    why thank you, here have more likes than comments. stay this wise, my young apprentice. One day you will roam the stars and uhh... teleport battleships.

    in anycase thanks for showing the devs this is still on-topic and very much wanted (dare I say, needed?) by the community as of today.
  19. schuesseled192

    schuesseled192 Active Member

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    I do believe the poll represents quite well what the user base would like.
  20. tatsujb

    tatsujb Post Master General

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    ..hmmyes quite.[​IMG]
    squishypon3 likes this.

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