Uber Weekly Update - August 5, 2014

Discussion in 'Planetary Annihilation General Discussion' started by BradNicholson, August 5, 2014.

  1. BradNicholson

    BradNicholson Uber Employee Uber Alumni

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    [​IMG]

    Mornings in Seattle are often cool and cloudy. If you’re lucky, can catch a stray strand of sun that somehow manages to fall through the sky, but that isn’t typical. Meetings in the morning often take on the spirit of the weather; they can be just as soggy and cold, as the clouds creep across the sky.

    Friday was different.

    Last week, we received the first test run of shirts we’ll be offering to supporters of Planetary Annihilation. One of those shirts is a crisp, white number with an “awesome” print of John Comes’ head. On Friday morning, we surprised John with the shirt.

    Before our ten AM all-hands meeting, everyone in the studio sneakily put on the shirt under their normal clothes. When the meeting started, we sprung out of our chairs and enjoyed a moment with John, as we suddenly revealed the shirt to him as a unit.

    Overcast or not, our office was cloudless. John’s smile lit the whole room, and we all were able to share in his joy.

    Polish, Polish, Polish

    The theme of the last few weeks continues into this one: polish. This week, we tackled some long-standing issues. We also identified and squashed new issues brought about by some of the changes we’ve been making to the game. Development is tricky work: one fix can usher in the need for two or three more introduced by that first fix.

    You can see some of this week’s changes in the PTE build of the game. A small sampling: better pathfinding for naval, occasional issues with the AI not responding, neural net updates, selection sound pass, metal planet geometry modifications, and various server browser fixes to make it run more smoothly.

    Sometimes, polish is all about the little. In the future (or soon, if you will), we’ll be rolling out new unit and structure descriptions. You know that little band of text that pops up whenever you select something? That’s what we’re referring to. We’ll be going in and swapping out the old text in favor of new text that reads better and, of course, helps new players pick the units they want more easily.

    Another thing you’ll probably see in future builds leading up to release? Smarter and better planet map generation, in addition to more Uber-made maps. We’ve been building quite the collection of maps that favor player-types and player numbers, and we’ll be continuing that effort.

    Ben, meanwhile, is polishing up the look of gas giants. Brad’s been standing over his shoulder a lot lately, staring at all the pretty colors these planets have.

    And Now For Some Questions:

    Will you make it possible to move back again, in the Galactic War, if you’ve stuck on a level or changed your mind?

    Never say never. However, we feel like the ability to restart in Galactic War wouldn’t be in the spirit of the mode. Galactic War is all about annihilating with limited options at your disposal and being creative with the ones you have. Annihilation is final, so the stakes are high.

    Would you consider / be open to incorporating certain features from interesting mods into the game?

    The plan has always been to make mods a first-class component of the game. So, think the other way around. We want to show them off prominently so sharing is easy. And we want to make the installation process as seamless as possible so everyone can grab them.

    Any plans for super space robots that can fly to other planets and smash stuff up?

    That’s a great idea! No plans on that yet, but that’s not to say we aren’t working on other annihilation options…
    cdrkf, cptnhooks, pieman2906 and 16 others like this.
  2. optimi

    optimi Well-Known Member

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    itshappening.gif
  3. ace63

    ace63 Post Master General

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    Thanks for the update Brad. So are gas giants the thing you guys have been holding back, or is there something else? :)
  4. vorell255

    vorell255 Active Member

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    Thanks Brad!
  5. Shwyx

    Shwyx Well-Known Member

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    Hi Brad & thanks for the update.

    During the recent ladder & matchmaking discussion, you guys mentioned you'd "re-evaluate" such features before the game's launch. I distinctly remember "delay of release" being mentioned, as well as "this comes at a cost" (more or less, not exact quotes), so I (we?) kinda expected something big.

    On the current PTE build, we're seeing game "tags" - competitive, casual etc. And on Reddit, you've said "We're going to do something to make sure competitive players and casuals can easily play against each other." Given that this mirrors the lingo of the PTE lobby changes 1:1, this somehows gets me thinking. I really, really don't want to stir that ugly discussion up again. I think we all know you guys are doing your best and have the game's best in mind when setting priorities.

    But I have to ask: Are those tags all we're going to get in terms of "re-evaluating" ladders & matchmaking, or is there more to come?

    Thanks.
    Last edited: August 5, 2014
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  6. BradNicholson

    BradNicholson Uber Employee Uber Alumni

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    There's a lot more to that ladder conversation in general. I'd really encourage all of you to read Jon's thread on it to get a handle on where we ended up thought-wise in that process.

    As for the tags? Yeah. They've been designed as a way for competitive, casual, and more kinds of players to look for other players with similar competitive interests.
    cdrkf and ArchieBuld like this.
  7. BradNicholson

    BradNicholson Uber Employee Uber Alumni

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    Wouldn't that be great?
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  8. tehtrekd

    tehtrekd Post Master General

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    Also, any reason why the water-specific building models were taken out? Seems like a confusing decision, unless it's just a bug?
    lokiCML, stuart98 and popededi like this.
  9. popededi

    popededi Well-Known Member

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    Thanks for the update brah!

    Awww yiss I'd love to have them back also.
  10. ace63

    ace63 Post Master General

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    Goddamn you - I cannot read anything from that response ;)
  11. brianpurkiss

    brianpurkiss Post Master General

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    I dunno about anyone else, but I'm not overly excited about gas giants. I hope that's not Uber's big 1.0 release surprise.

    Gas giants are cool and will make a great addition into the game, but I think there's plenty of other features that are more important.

    But that's just me.

    Real excited about the polish though! The craters on metal planets look pretty awesome.
    muhatib, wienerdog4life and ace63 like this.
  12. BradNicholson

    BradNicholson Uber Employee Uber Alumni

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    my nickname is bslick
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  13. BradNicholson

    BradNicholson Uber Employee Uber Alumni

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    Hey, there's some positivity. I like that.
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  14. DeadStretch

    DeadStretch Post Master General

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    Toy Rush for Android? Info please!

    [​IMG]
  15. BradNicholson

    BradNicholson Uber Employee Uber Alumni

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    Soon ...
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  16. brianpurkiss

    brianpurkiss Post Master General

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    You say that like I don't ever compliment y'all or constantly thank y'all for work or ever stop talking about how awesome PA is.
  17. byte01

    byte01 Member

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    Whats the direction you are heading with the GW anyways? Can you share some details? Right now it is way too much like
    1) start war
    2) check all free spots for cards
    3) decide whether to go on or start over.

    I think that specific order is pretty much bad game design (imho), ok for a first pass, but would be interesting to know what you plan to improve.
  18. BradNicholson

    BradNicholson Uber Employee Uber Alumni

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    Understood.

    We feel like Galactic War is a great game mode and it's in a good place. Will it see a tweak here or there? Sure. I can't imagine it won't. But, the core features and ideas are in place.
    mered4 likes this.
  19. tehtrekd

    tehtrekd Post Master General

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    Are there at least plans to make the other faction leaders actually move around (maybe even attack your systems) instead of just stand there?

    Currently it's not so much "Galactic War" as it is "Galactic Go Around and Murder Innocent Robots For Fun"
  20. mered4

    mered4 Post Master General

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    An UberUpdate! Wooooo

    Gas giants woooooo!

    No Unit Cannon?
    This entire update is a failure
    #sarcasm

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