This build is focused on more stability, performance, bug fixes, and polish. There are new features as well, but I'm working on something else at the moment. If one of the regulars doesn't have thorough build notes up before I finish, I'll come back and add notes for what's hear. Not a candidate for Live-Stable yet, but we're working on getting a new build ready for stable, and this is step one.
How interesting! (although i thought the next PTE would break 70000 and queue something silly like, ITS OVER 70000!)
Sorry, servers were still coming online when I posted that, so it can take up to 20 minutes for all regions to come online.
This is absolutely great change. Even playable with 6FPS and software rendering. PS: And FPS stats no longer covered by UI.
End game stats are bugged now, non appear. Still have some issue with fabbers assisting factories, (vehicle t2 engi's assisting orbital launcher) the dosent move if the have a little distance to travel.
- AI Tweaking & neural net retrained - AI personality (Normal/Absurd etc) eco values tweaked - GW: Synchronous have a custom metal_boss terrain type (Edit: Planets start with metal craters) - Fab bots got a selection audio cue. - Ping should be always available, and be located on top of the the bar - New Game has a tag control: Casual, Competitive, AI Battle, Testing (I'm guessing this is the short-term answer to the ladder issue) - Replay browser gets the LobbyID column back - Server browser updated, as screenshoted above - Show cheat servers is on by default, mod hook removed. - When starting a game, the "previous scene" is set to server browser. - Keybinding for start-build-orbital Modding - nav.json edited - metal_trench_03 made pathable - Avatar factory rolloff directions fixed - live_game: globalKeyupHandler, currently used with build hotkeys - live_game: selection and hover (world_popup) put into parent div - Action bar changed form KO conditionals to bound-visible - Something about disabled settings the settings page - Default zoom speed 10->20 - KO selectpicker binding updated - inputmap: parts rewritten; allow_repeat, currently only 'paste unit' - Custom mousetrap, and mousetrap-controlled-repeat library
Okay, so I fully realize I'm not supposed to be hacking metal_boss into the system editor, but crashing was an extremely impolite response. Edit: Nevermind, I'm an idiot and ran stable in my haste
So excited about lobby Tags! That is exactly the kind of thing I was asking for! This is a great first step in allowing us to show people what kind of games we are making! More lobby ideas: https://forums.uberent.com/threads/lobby-improvements-ideas.62448/