Hey, just wanted to know, are you guys doing all the edits by hand in each individual file with something like notepad++ or are you using another tool?
I use notepad++ and I believe everyone else does too, notepad++ is great because it makes it so simple to check your syntax.
Nope... What feels tedious to you exactly? Have you enabled it to run with javascript? (Oh and we put all the unit's lines of code through a website to stop it from being in paragraph form and instead be in the nice, pretty, form. )
Actually we used the json reformater. https://forums.uberent.com/threads/reformat-your-json-files.47529/ Also makes it easy to see if you broke something. If the reformater stops prematurely, then you broke something.
yeah I got that, and thanks for the tip on associating json files with the js language in npp @squishypon3 that actually helps alot
that would actually be awesome, lets head over to my thread before we go too off topic here https://forums.uberent.com/threads/wip-server-balance-corangs-simplified-pa-balance.62339/
0.7.97 released! Changelog: Probably didn't fix the umbrella bug. Long overdue pass on combat fabbers. Fixed comsplosion. Fixed a couple of other PBAOE related effects. Hopefully fixed an issue with the hornet's jets being off. Riot laser defense tower has new temp model (Going to get this replaced as soon as the dragonfly and obliterator models are finished). Added new T2 turret, the Apocalypse Apparatus. Probably needs a buff, give me feedback on it. A couple of SFX changes to existing turrets. Avenger is now in all galactic war loadouts without need of orbital cards (Galactic War Edition only, obviously). If I can't get the umbrella bug fixed, I'll remove it from the unit list. Hunters and Stingrays are both anti-orbital, so there's not too much need for them.
0.8.0 released! Pass on build bar icons. Only Osprey, Dragonfly, and Obliterator should be off format now. Apocalypse Apparatus medium laser no longer uses energy (Was either this or the game crashed when it was destroyed); cost increased to 1500 from 1000, HP increased to 4500 from 3000. Dragonfly cost reduced to 300 (from 350); health reduced to 450 (from 600) Riot laser defense tower HP increased to 2250 (from 1500) Light Laser Tower cost increased to 200 (from 150) Long-range laser tower HP reduced to 1000 (from 1500); damage decreased to 1350 (from 2000) Pelter gun rebalanced (was long overdue). Umbrella anti-orbital shots no longer use energy (Was either this or the game crashed when it was destroyed).
Huh, energy usage as ammo breaks buildings? Odd.. I think we need to talk to Uber about this, as this is a serious problem in the engine.
I wanna give you guys a heads up on two bugs that i have found. The first one is that the basic radar is able to locate/spot enemies even with no power. The second is the advance radar tower is completely unable to locate/spot enemies. I hope I don't give you guys information that you already know or that I am completely stupid about intented features if so you can ignore this post
I know Brian has uploaded one, but it was an older version, Stuart has uploaded at least one video in the videos section of the forums. I assure you there will be a lot once the tourney happens as well