Where do I begin?

Discussion in 'Mod Discussions' started by igncom1, July 31, 2014.

  1. igncom1

    igncom1 Post Master General

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    What's the set up for starting a mod?

    How do I then, once I have made my changes, test or finish my mod?


    Im not really sure where and how to begin, and id love to make a series of mini mod for different unit ideas, even just to get the creative stuff going.

    Thanks for your time.
  2. mered4

    mered4 Post Master General

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    We talking server or UI mods??
  3. igncom1

    igncom1 Post Master General

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    Server, as im not very sure what I would do with a UI mod....but I could get around to it eventually.
  4. mered4

    mered4 Post Master General

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    Server mods are actually pretty simple. Depending on what you are modifying/adding, you'll just copy the relevant .json files from your PA install, modify them, then insert them into your server_mods folder. After that, just head to PAMM and activate it. Presto, BALANCE FIXED! *cough*

    UI mods are more tricky, because you are actually modifying the files in your install, and you have to understand how those work before modifying them/adding to them.
  5. igncom1

    igncom1 Post Master General

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  6. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Euh no, you just need to copy the relevant material you want from PA, put them in a folder in PAMM mods folder location, edit modinfo.json and you have a local UI mod that you can enable / disable from PAMM directly.
  7. mered4

    mered4 Post Master General

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    Exactly why I don't do UI mods.

    [​IMG]
    cptconundrum, Fr33Lancer and igncom1 like this.
  8. igncom1

    igncom1 Post Master General

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    So I got a copy of the mod info thingie from the satert mod, and copyed the PA and UI folders over to it....although now I feel like my computer is slowing down trying to run this huge mod for one simple change....
  9. igncom1

    igncom1 Post Master General

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    Ok so my mod like, compleatly chugs my computer.

    Should I like, remove all non-modded files from it?

    Keeping the changes, and file directory?
  10. igncom1

    igncom1 Post Master General

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  11. mered4

    mered4 Post Master General

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    yes.
    igncom1 likes this.
  12. igncom1

    igncom1 Post Master General

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  13. igncom1

    igncom1 Post Master General

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    Ok, so I changed the leveller to have a yaw of 10, but the unit won't automatically turn to fire when it's in range.

    How do I correct this?
  14. nanolathe

    nanolathe Post Master General

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    Did you give it a yaw range of 10?

    oh dear... oh dear, oh dear.

    That won't work.
  15. igncom1

    igncom1 Post Master General

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    "yaw_range":10

    It technically works, but the unit now has to be microed....and that wasn't my intention this time.
  16. nanolathe

    nanolathe Post Master General

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    Indeed. Units are thick as mud and won't turn on the spot to acquire a target if they have a yaw restriction.
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  17. igncom1

    igncom1 Post Master General

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    :/ that, limits my possibility's.

    Might have to shelve my turret-less leveller mod.
  18. cptconundrum

    cptconundrum Post Master General

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    At least now you know how to make mods!
    igncom1 likes this.
  19. nanolathe

    nanolathe Post Master General

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    Until Uber fix it on their end, pretty much yea.
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  20. igncom1

    igncom1 Post Master General

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    Hell yeah!

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