Solar Wind(CME): Solution to Orbital Stalemates

Discussion in 'Planetary Annihilation General Discussion' started by killerkiwijuice, July 31, 2014.

  1. killerkiwijuice

    killerkiwijuice Post Master General

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    What about something natural and practical that removes hour long stalemates?

    SOLAR FLARES!
    [​IMG]

    The solar flares would cripple orbital units on the target planet for X amount of time.

    The only problem is the cause. I'm not sure of how to create these flares without it being imbalanced.

    i have one idea:
    The sun spot maker
    - This would be a ground factory similar to the orbital factory. A large amount of metal, 24000 would be required to build the pod that places adjacent sunspots on the star, allowing the magnetic reconnection to form.
    - The CME would then be ejected in a path perpendicular to the spots, crippling orbital on those planets.

    I still need help thinking this one out, it's nice to think of solution to orbital stalemates other than the unit cannon.

    FEED ME WITH IDEAS:p
    ArchieBuld likes this.
  2. perfectdark

    perfectdark Active Member

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  3. Aliessil

    Aliessil Active Member

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    Wouldn't it be easier to let nukes target the orbital / air layer? Then the detonation causes less damage but also emits an EMP, disabling units for X time.
  4. kvalheim

    kvalheim Post Master General

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    "Sun spots / solar flares"

    "Practical"
  5. elodea

    elodea Post Master General

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    Actually, with the new orbital mechanics it might be more interesting to create systems that have innate sudden death timers on certain planets.

    Like, planets that are destined to orbital collide at x minutes ingame time.
  6. drewsuser

    drewsuser Active Member

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    I'm pretty sure the annihilator system does this. Two metal planets collide at a certain unknown time.



    To op: wysiwyg. If orbital units fail at any time randomly, this principle is violated.
  7. cdrkf

    cdrkf Post Master General

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    I have created a system like that :p

    If you've got system sharing mod, go to the 'Promethean' folder and try out a map called 'Countdown'.

    The planets start next to each other moving in opposite directions, and then collide at around 33 mins :p
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  8. Aliessil

    Aliessil Active Member

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    Is there an easy way to see roughly when it'll crash, or is it just a case of playing a few games to see?
  9. cdrkf

    cdrkf Post Master General

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    Well if you create the system you can simulate it to find out. I know the planets crash at 33 mins cause I tested a few games on it the other day. Map is best played teams, 2 v 2 v 2 v 2 kinda thing (*note both planets are spawn-able). If you watch the movement of the planets in system view it should be fairly easy to tell how fast they're moving to estimate it as well.

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