[REL][Server Mod] Statera Balance Mod

Discussion in 'Released Mods' started by squishypon3, June 1, 2014.

  1. stuart98

    stuart98 Post Master General

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  2. Corang

    Corang Well-Known Member

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    Hey, just wanted to know, are you guys doing all the edits by hand in each individual file with something like notepad++ or are you using another tool?
  3. squishypon3

    squishypon3 Post Master General

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    I use notepad++ and I believe everyone else does too, notepad++ is great because it makes it so simple to check your syntax.
  4. Corang

    Corang Well-Known Member

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    Are you using any plugins? I'm working on a balance mod right now and it seems very tedious
  5. squishypon3

    squishypon3 Post Master General

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    Nope... What feels tedious to you exactly? Have you enabled it to run with javascript? (Oh and we put all the unit's lines of code through a website to stop it from being in paragraph form and instead be in the nice, pretty, form. :p )
  6. Corang

    Corang Well-Known Member

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    I dunno, its just a bit overwhelming trying to do a balance mod on your own.
  7. stuart98

    stuart98 Post Master General

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    Actually we used the json reformater. https://forums.uberent.com/threads/reformat-your-json-files.47529/
    Also makes it easy to see if you broke something. If the reformater stops prematurely, then you broke something.
  8. Corang

    Corang Well-Known Member

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    yeah I got that, and thanks for the tip on associating json files with the js language in npp @squishypon3 that actually helps alot :D
  9. squishypon3

    squishypon3 Post Master General

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    Hey, I might be able to give you some assistance with your mod if you'd like!
  10. Corang

    Corang Well-Known Member

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    that would actually be awesome, lets head over to my thread before we go too off topic here
    https://forums.uberent.com/threads/wip-server-balance-corangs-simplified-pa-balance.62339/
  11. stuart98

    stuart98 Post Master General

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    0.7.97 released!

    Changelog:
    Probably didn't fix the umbrella bug.
    Long overdue pass on combat fabbers.
    Fixed comsplosion.
    Fixed a couple of other PBAOE related effects.
    Hopefully fixed an issue with the hornet's jets being off.
    Riot laser defense tower has new temp model (Going to get this replaced as soon as the dragonfly and obliterator models are finished).
    Added new T2 turret, the Apocalypse Apparatus. Probably needs a buff, give me feedback on it.
    A couple of SFX changes to existing turrets.
    Avenger is now in all galactic war loadouts without need of orbital cards (Galactic War Edition only, obviously).

    If I can't get the umbrella bug fixed, I'll remove it from the unit list. Hunters and Stingrays are both anti-orbital, so there's not too much need for them.
    broadsideet likes this.
  12. squishypon3

    squishypon3 Post Master General

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    No, there needs to be a building counter to orbital o.o
  13. stuart98

    stuart98 Post Master General

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    0.7.98 fixes assorted issues with 0.7.97.
  14. stuart98

    stuart98 Post Master General

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    0.8.0 released!

    Pass on build bar icons. Only Osprey, Dragonfly, and Obliterator should be off format now.
    Apocalypse Apparatus medium laser no longer uses energy (Was either this or the game crashed when it was destroyed); cost increased to 1500 from 1000, HP increased to 4500 from 3000.
    Dragonfly cost reduced to 300 (from 350); health reduced to 450 (from 600)
    Riot laser defense tower HP increased to 2250 (from 1500)
    Light Laser Tower cost increased to 200 (from 150)
    Long-range laser tower HP reduced to 1000 (from 1500); damage decreased to 1350 (from 2000)
    Pelter gun rebalanced (was long overdue).
    Umbrella anti-orbital shots no longer use energy (Was either this or the game crashed when it was destroyed).
    Last edited: August 1, 2014
    cdrkf and sycspysycspy like this.
  15. squishypon3

    squishypon3 Post Master General

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    Huh, energy usage as ammo breaks buildings? Odd.. I think we need to talk to Uber about this, as this is a serious problem in the engine.
  16. stuart98

    stuart98 Post Master General

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    Read my post in the support forum; it was only in specific situations.
  17. kidold

    kidold New Member

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    I wanna give you guys a heads up on two bugs that i have found. The first one is that the basic radar is able to locate/spot enemies even with no power. The second is the advance radar tower is completely unable to locate/spot enemies. I hope I don't give you guys information that you already know or that I am completely stupid about intented features if so you can ignore this post
  18. LmalukoBR

    LmalukoBR Well-Known Member

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    Hey guys is there a video exposing the mod? Couldn't find anything on youtube.
  19. squishypon3

    squishypon3 Post Master General

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    I know Brian has uploaded one, but it was an older version, Stuart has uploaded at least one video in the videos section of the forums. I assure you there will be a lot once the tourney happens as well :D
    sycspysycspy likes this.
  20. stuart98

    stuart98 Post Master General

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    I haven't uploaded any Statera vid. I posted a link of a replay.

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