[REL] Blender importer/exporter for PAPA files - v0.5

Discussion in 'Mod Discussions' started by Raevn, June 15, 2013.

  1. nuketf

    nuketf Active Member

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    pls fix?
  2. nuketf

    nuketf Active Member

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    i need this fixed >:O
  3. cola_colin

    cola_colin Moderator Alumni

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    You could try to do it yourself if you need it this much.
  4. nuketf

    nuketf Active Member

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    i have no clue how to code at all
  5. nuclearedantimatter

    nuclearedantimatter New Member

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    Thank you so much!

    This is awesome!

    How did you do it?
    WwAiRtRhIiOnR likes this.
  6. WwAiRtRhIiOnR

    WwAiRtRhIiOnR New Member

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    Sorry for being so late
    My e-mail notification for this thread hasen't worked till today.

    @nuketf
    @nuclearedantimatter
    I'll check and fix my .Blend file the next days and upload it with a detailed description right in the material.
  7. WwAiRtRhIiOnR

    WwAiRtRhIiOnR New Member

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    I've updated the Blender-file and will upload it soon.
    I've seen that not every model works with the importer.
  8. nuketf

    nuketf Active Member

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    your going to fix this?
  9. WwAiRtRhIiOnR

    WwAiRtRhIiOnR New Member

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    Hope we will see a version 0.6 of the importer, so we can import more (maybe all) models (maybe with the animations).
    nuketf likes this.
  10. WwAiRtRhIiOnR

    WwAiRtRhIiOnR New Member

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    How to use:

    Install/activite importer:
    File
    user preferences
    Addons
    Instal from file
    io_scene_papa-v0.5.zip

    check if it's checked

    Data stored in:
    ...\Planetary Annihilation\media\pa\...
    [1] xxx.papa
    [2] xxx_diffuse.papa
    [3] xxx_mask.papa
    [4] xxx_material.papa
    [5] xxx_normal.papa

    Import model (not every model works):
    File
    import
    Planetary annihilation model (.papa)
    [1]


    save textures (outside Blender):
    papatextureeditor
    units: [2][3][4]
    terrain: [2][4][5]


    make a sinle user copy of the material for every unit type!
    Append the textures to the material


    If you want to know how it works don't be afrait of taking a look deep into the material.
    The shaders are just Node-Groups you can look into with [TAB].
    And if you find something to make the material better than make it better and upload it for other users.

    Attached Files:

    • PA.zip
      File size:
      108.3 KB
      Views:
      15
  11. WwAiRtRhIiOnR

    WwAiRtRhIiOnR New Member

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    It's a mix between "try and error" and reading the thread about specs for modding. (there is a difference between the described color meaning and how they are used; i think its a problem with the papatextureeditor)
    you can look into the material node-Groups in my updated file with [TAB] if you are interested.
  12. WwAiRtRhIiOnR

    WwAiRtRhIiOnR New Member

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    Nope, i can't code, too.
  13. DeathByDenim

    DeathByDenim Post Master General

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    Oh, it could very well be that I mixed up the colour channels for certain texture formats. Most of those were greyscale, so I didn't have much to go on. Do you have an example of that? Though you might want to post that bug in the texture editor thread.
  14. nuclearedantimatter

    nuclearedantimatter New Member

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    I was asking how the original person made it. It worked fine for me on blender 2.71.
  15. Raevn

    Raevn Moderator Alumni

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    I built on the work of @LennardF1989 to fully reverse-engineer the format by looking at patterns along with some guesswork on what the data structures were. The process can be seen here: https://forums.uberent.com/threads/unofficial-papa-file-format.46767/
    The release of the papadump tool was especially useful for this.
  16. nuclearedantimatter

    nuclearedantimatter New Member

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  17. WwAiRtRhIiOnR

    WwAiRtRhIiOnR New Member

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    Your link doesn't work......

    with original texture:
    upload_2014-7-31_16-57-47.png
    I've got to switch over the color of the unit and terrain textures like this:
    upload_2014-7-31_16-46-13.png
    In the texture | what it should be
    Red | Blue
    Green | Green
    Blue | Red

    with edited texture:
    upload_2014-7-31_16-56-43.png

    With the new combined colorchannels everything workt like dikribed in the specs.
    Last edited: July 31, 2014
  18. DeathByDenim

    DeathByDenim Post Master General

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    Oops, made a slight mistake copying the link. Correct one. Anyway, doesn't matter.
    I fixed the colour bug on GitHub, but I'm unable to compile it for Windows at the moment because of trouble with the wine package. You seem to have a workaround already anyway.
  19. WwAiRtRhIiOnR

    WwAiRtRhIiOnR New Member

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    Jup
    Just give me a hint if you fix the win version so I can update my blend file to delete the workaround.

    @everyone who uses my blend file not on win, but with the corrected textures:
    Just [tab] into the material and reconnect the nodes shown above in straight lines.
  20. lunaru

    lunaru New Member

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    So is there no way to get into the textures?
    Just the models?

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