Well, all units except solar generators. My laziness there. And torpedo bombers. That'd be a disadvantage to the AI more often than it would be an advantage.
Units on land can no longer target things on the water, and similarly any unit with a torpedo doesn't seem to be able to attack things on the surface of the water, and only amphibious units, I wonder why this is....
IIRC, the game changed amount of metal points and/or on start, and the mod uses the outdated version. Might just have to grab the new AI behavior folder or as a temporary fix you could delete from the Balanced Annihilation folder the AI folder, which means the AI will play like vanilla and possibly not build MOST new units so they will still sort of suck.
I already did that. The factory_air_builds were broken. I think I fixed that. Hopefully maybe... New version that fixes it will be released soon.
I tried many times. Start a new gw and disable all the other mod and only left gw edition on and it crashed every time when I tried to start a game.
I have been able to get in the game with ver 7.95 of the mod but all the new Statera units seem to be missing from the game, and the ai commander build mex only lol...
0.7.95 makes some changes to smashers turret rotation rate to make it easier for them to hit aircraft and fixes a longstanding issue that prevented me from getting the advanced combat fabber working.
0.7.96 makes more fixes to the galactic war, along with a couple of balance changes. Sea bass health reduced to 400 (from 820); damage reduced to 80 (from 100). Kingfisher should now try to avoid overkilling targets.