Changes Unit Type "Tactical" added to Adv. Bomber Unit Type "Artillery" added to Battleship PIP border size increased Lobby ID shown next to build number in-game AI changes to neural_data_mod values. icon_si_barrier_adv And a whole bunch of other strategic icons; look like they are old though. <More>
The option "select all land combat units on screen" selects the commander and does not select spinners. The option "select all air combat units on screen" does not select scout planes, the option "select ALL air combat units" does select scout planes.
It seems the problem is less visible now, through getting the engineers to assist factories now is a hassel.
Weird bug/crash, seen this two times, one in the PTE and the current live build, planets just disappear.
The zoom changes as the game progress, it is a bug. Seems to me there are plenty of acceleration in the zoom, in the beginning of the game.
Ah, maybe, I didn't notice it until later on in a multi-planet game, and I hadn't encountered the bug in my previous, shorter games.
- Modified liquid shader - Gamestats worked over; new or renamed fields for cumulative values; army lifetime tracking - Audio js lib worked over; some new queuing methods, and events have a priority. - Events and triggers had some updates (probably corresponding to audio) - live_game watches more alerts, the alert view watches none itself. - live_game has a model.lobbyId from the session lobbyId to support showing the id with version. - Specatators have a separate start-game music - Relation between AI difficult and neural_data_mod changed from direct to inverse
So the system designer has little glitch. Planet orbits are not being rendered properly. Here is a picture:
This happened to me once when I tried to add a new planet after simulating the system, but I was using stable.
Can you upload your log, dump file, and dxdiag? For log file go to C:\Users\"your_username"\AppData\Local\Uber Entertainment\Planetary Annihilation\log The log file contains the location of the dump. I believe it's at the bottom of the Top it is not the top if some aware in the file. Dxdiag instructions are my signature. What I think is going on is the graphics portion of the client is crashing but need more information to verify that or I'm a completely different ballpark. Just checked out the stable build and has the same behavior. So could been possible that it was in a old PTE build as well.