PTE Stream: 69672-main

Discussion in 'Support!' started by garat, July 29, 2014.

  1. garat

    garat Cat Herder Uber Alumni

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    This includes a couple crash fixes, some pathing fixes, and a number of UI fixes and improvements.
    drewsuser, Remy561 and aevs like this.
  2. mered4

    mered4 Post Master General

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    And massive balance improvements, right? RIGHT?

    No such luck. :(
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  3. garat

    garat Cat Herder Uber Alumni

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    Since Friday? Uh, no.
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  4. cptconundrum

    cptconundrum Post Master General

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    Can someone check to see if the zooming bug has been fixed? I'm not at a pc but I am very curious.
  5. mered4

    mered4 Post Master General

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    Massive balance changes Friday? u wot m8?

    :D
  6. duncane

    duncane Active Member

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    I assume he means the dox and vanguard changes. I gather you don't think they go far enough?
  7. mered4

    mered4 Post Master General

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    Just in the wrong direction. But that's alright. I'll test the living crap out of this build too :D
  8. Raevn

    Raevn Moderator Alumni

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    Changes
    • Unit Type "Tactical" added to Adv. Bomber
    • Unit Type "Artillery" added to Battleship
    • PIP border size increased
    • Lobby ID shown next to build number in-game
    • AI changes to neural_data_mod values.
    • icon_si_barrier_adv o_O
    • And a whole bunch of other strategic icons; look like they are old though.
    <More>
    Last edited: July 29, 2014
    cwarner7264, Fr33Lancer and stuart98 like this.
  9. Engineer1234

    Engineer1234 Well-Known Member

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    The option "select all land combat units on screen" selects the commander and does not select spinners.
    The option "select all air combat units on screen" does not select scout planes, the option "select ALL air combat units" does select scout planes.
  10. FSN1977

    FSN1977 Active Member

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    units still getting stuck, can't move them.
  11. popededi

    popededi Well-Known Member

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    Could anyone pleaae check if the fabber assist issue has been fixed? :)
  12. FSN1977

    FSN1977 Active Member

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    It seems the problem is less visible now, through getting the engineers to assist factories now is a hassel.
  13. FSN1977

    FSN1977 Active Member

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    Weird bug/crash, seen this two times, one in the PTE and the current live build, planets just disappear.
    aevs likes this.
  14. Quitch

    Quitch Post Master General

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    Is it a bug? Zaphod was suggesting that acceleration had been removed from scrolling.
  15. FSN1977

    FSN1977 Active Member

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    The zoom changes as the game progress, it is a bug. Seems to me there are plenty of acceleration in the zoom, in the beginning of the game.
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  16. Quitch

    Quitch Post Master General

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    Ah, maybe, I didn't notice it until later on in a multi-planet game, and I hadn't encountered the bug in my previous, shorter games.
  17. wondible

    wondible Post Master General

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    - Modified liquid shader
    - Gamestats worked over; new or renamed fields for cumulative values; army lifetime tracking
    - Audio js lib worked over; some new queuing methods, and events have a priority.
    - Events and triggers had some updates (probably corresponding to audio)
    - live_game watches more alerts, the alert view watches none itself.
    - live_game has a model.lobbyId from the session lobbyId to support showing the id with version.
    - Specatators have a separate start-game music
    - Relation between AI difficult and neural_data_mod changed from direct to inverse
  18. lokiCML

    lokiCML Post Master General

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    So the system designer has little glitch. Planet orbits are not being rendered properly. Here is a picture:
    sdg.PNG
  19. cptconundrum

    cptconundrum Post Master General

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    This happened to me once when I tried to add a new planet after simulating the system, but I was using stable.
  20. lokiCML

    lokiCML Post Master General

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    Can you upload your log, dump file, and dxdiag?
    For log file go to C:\Users\"your_username"\AppData\Local\Uber Entertainment\Planetary Annihilation\log
    The log file contains the location of the dump. I believe it's at the bottom of the Top it is not the top if some aware in the file.
    Dxdiag instructions are my signature.

    What I think is going on is the graphics portion of the client is crashing but need more information to verify that or I'm a completely different ballpark.;)
    Just checked out the stable build and has the same behavior. So could been possible that it was in a old PTE build as well.
    Last edited: July 29, 2014

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