Does anybody know what the plans are to develop Galactic War in terms of introducing the gameplay and story? At the moment it kinda feels like you're thrown in blind. A real tutorial would be nice (rather than just a video) and could be used as an introduction to the lore of the game, as well as its primary function of being an introduction to how to play. For example, I would be pleased to see a cut-scene (with the option to skip of course) explaining the events that led up to your commander being deactivated and stranded on some rock, and perhaps showing him coming online. After this scene the new player could be guided through a couple of easy battles in a step-by-step manner to introduce them to the economy, basic structures and units, as well as other core aspects of the game. Another area where they could show the underlying lore of the game is by providing some background information on each of the factions and commanders, perhaps as a simple scroll-over when setting up a new galactic war. TA was one of my favourite games as a child so I wasn't completely at a loss, but I bought this game for the single player experience, and in its current state of development I have to say I'm a little disappointed.
I agree the game could use more of a tutorial. I honestly don't know what (if anything) Uber are going to do on that one. I think the thing to bear in mind is the underlying game is good (and a real technical achievement) and what's lacking is polish stuff. I'd rather have it that way around than something 'not very good' with lots of lens flares and bling to hide it's flaws. As for getting to know the game better, my best advice is head over to PA Matches: http://pamatches.com/ It's a community run site and there is *lots*of good info, commentated videos and such on there which help you lots. Also another thing you may find helpful (if you haven't already found it)... PA has the 'skirmish' mode from TA where you can play against AI opponents (which are very good by the way) however the option isn't in the most obvious place. To host a skirmish game, go into the multi-player menu, then create a game and leave it set to private. From in there you can choose how many players / teams and add AI opponents as you see fit. You can also jump into the system editor to play around with different maps. I'd recommend starting out on single planets before mixing in orbital play.
The way tech atm works, makes galactic war very unfun. having to reject tech constantly. never having what you need. Like i think im 15 battles in or something. No air. no halleys. no pelter or bigger version. No metal storage, no energy storage.. No advanced bots, no orbit stuff at all because the lifter guy. No naval. It just feels like that GW all it does is limit you for no reason. that isnt fun to me at least. Either you should be able to store tech somewhere, or let it be there so you can go back and get it, or you should be able to use more tech.
I have to agree with this. It would be nice if we could select the number of slots and initial tech (including all tech or infinite slots) separately from the AI difficulty level.
I assumed this thread was complaining about not seeing the tech of your enemy faction. THAT would help. Not being able to store tech is a regular complaint. Having an overall way for unused tech to remain somewhere to swap out for later, THAT would help.
I would like if you instead started with more slots and simply "chose starting cards". Like starting with 5 slots, and choosing 2 start cards. That makes it more customizable. Can still start "bot", "air", "orbital", ect.
I've posted a few times about galactic war, and many of my suggestions fix a lot of these issues. It is upsetting that some of the most powerful tech is not the "tech" tech, in other words, its not very nice that its strategically better to reject technology in favor of powerups, ideally, as long as you are using the tech that you receive, it should be more powerful than the generic single unit type powerups. My latest topic post was about the scaling of systems, stating that as your power increases, so do the size of the systems you play on, making the later levels more interesting and buildin if this is a repost sorry, but i swear i posted this 6 hours ago and it doesn't seem to exist anymore