This Latest Patch is TERRIBLE! TERRIBLE!!!oneone+shift

Discussion in 'Planetary Annihilation General Discussion' started by damnhippie, July 28, 2014.

  1. DalekDan

    DalekDan Active Member

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    Except in this case it was the moon doing the dragging.... I'm all for planets pulling moons (despite this not being the plan) but moons pulling planets?? I wouldn't know whever to laugh or cry if this happed to me in a game, maybe both
  2. squishypon3

    squishypon3 Post Master General

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    Wait, moons pulling planet? o.o

    Okay, I stand corrected!
  3. exterminans

    exterminans Post Master General

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    No. It was a moon biom type planet. With lava planet biom type moons.
  4. DalekDan

    DalekDan Active Member

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    just realised that... lolz
  5. temeter

    temeter Well-Known Member

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    I don't think that makes much sense. An orbit has a very fine balance, and moving the main planet out should send it's moons slingshotting away. In a realistic simulation, these delta-v engines would need to produce an amount of trust which isn't even described by insanity and would questions why the planet isn't breaking apart in the first place. Or where the necessary mass for the acceleration comes from.

    I think that's the best idea from a gameplay standpoint. Blowing up planets is cool, but you shouldn't be able to kill 2/3 of the battlefield at once.
  6. squishypon3

    squishypon3 Post Master General

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    Erm.. But the moons are captured in this planets orbit, this isn't the same as pulling the sheet of paper and a penny staying in the same place rather than moving with the paper. The moons are constantly falling towards the planet, they're constantly being pulled towards it. A planet is always rotating around a star, and yet the moons continue to follow it, a planet speeds up and slows down in it's orbit depending on position, yet the moons still follow. They would follow indefinitely unless a mass of higher gravity snagged the moons away, or if the planet somehow lost mass... (Yay nbody physics? :p ).
  7. temeter

    temeter Well-Known Member

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    Edit: Ofmg it just killed my post... Stupid forum software.

    I'm not to experienced in nbody physics, but i don't think it works that way. A moons, planets and stars orbit is something balanced out in billion's of years. There is the pull, but there is also Inertia.

    The Delta V Engines are an external force. If the planet would move away from the moon, the pull should get weaker based on distance (although the movement itself would be a gravitational force), should it? The inertia on the other hand is stable, and therefor would throw off the planet into an orbit around the sun, assumed the planets moves fast enough. If you're moving towards a moon, the distance will shrink and the pull will get stronger, while they still have the speed of their usual orbit. Leading either to a collision, a shifted orbit, or a slingshot.
    Last edited: July 29, 2014
  8. doomrater

    doomrater Active Member

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    Played a PTE game where this happened, my nuke went from an opposing satellite to the main planet and just infinitely circled it. So I decided instead to planet smash and that worked amazingly. Other orbital transitions worked (had to fight off the computer invading by astraeus and building a teleporter on my main world.... JOY. Glad I finished the halley. Also sent orbital builders to other planets to mess with them) so I thought it was just a bug with nukes, not orbital transitions in general.
  9. Dementiurge

    Dementiurge Post Master General

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    That's the fault of the sun collision, not the planet movement.
    If not for the sun, the three moons would've been left orbiting the victim planet.

    Which results in reconfiguring the battlefield, rather than destroying it, which is a good thing. (Or would be a good thing if interplanetary balance wasn't so... what it is.)
  10. temeter

    temeter Well-Known Member

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    The issue is the parent planet killing his moons, it's not really important how he does it, is it? Not sure if you can really avoid that.

    Just leaving the moons in a new trajectory (or even orbiting the impacted planet) is indeed cool.
    Last edited: July 29, 2014
  11. ooshr32

    ooshr32 Active Member

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    No expert here either, but I think you're on the right track, but the penny & paper analogy may still have some mileage too.
    I think depends on how quickly you yank that bit of paper, a gentle tug and the penny comes along for the ride, but if you do it fast then the penny largely stays behind like the old tablecloth trick.

    But fall in to the gravitational sphere of influence (i.e. Hill sphere) of another large body, and you risk losing you satellites to it, be that a new orbit or falling in.

    So far as the game is concerned I think the leaving them behind in an orbit of the next level body is the definitely the way to go.
  12. damnhippie

    damnhippie Active Member

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    Yes it was a moon biome parent planet.
  13. yagamesh

    yagamesh New Member

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    Chech the thread and support it
    https://forums.uberent.com/threads/...necro-master-monte93.62552/page-2#post-971492
  14. yagamesh

    yagamesh New Member

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    The creator of that thred seems to have lost hope
  15. tatsujb

    tatsujb Post Master General

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