[REL][Server Mod] Statera Balance Mod

Discussion in 'Released Mods' started by squishypon3, June 1, 2014.

  1. squishypon3

    squishypon3 Post Master General

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    Really? Fun.. :D
  2. stuart98

    stuart98 Post Master General

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    Well, all units except solar generators. My laziness there.

    And torpedo bombers. That'd be a disadvantage to the AI more often than it would be an advantage.
  3. squishypon3

    squishypon3 Post Master General

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    Units on land can no longer target things on the water, and similarly any unit with a torpedo doesn't seem to be able to attack things on the surface of the water, and only amphibious units, I wonder why this is....
  4. stuart98

    stuart98 Post Master General

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    That should have been fixed. Check which version you're using as I fixed that issue in 0.7.8.
  5. squishypon3

    squishypon3 Post Master General

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    Ah, good, I had that issue this morning when testing out the the rocket turret and torpedo bomber.
  6. archmagecarn

    archmagecarn Active Member

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    The AI isn't actually building anything beyond a couple of mex when I play it. Any solutions?
  7. thetrophysystem

    thetrophysystem Post Master General

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    IIRC, the game changed amount of metal points and/or on start, and the mod uses the outdated version. Might just have to grab the new AI behavior folder or as a temporary fix you could delete from the Balanced Annihilation folder the AI folder, which means the AI will play like vanilla and possibly not build MOST new units so they will still sort of suck.
  8. stuart98

    stuart98 Post Master General

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    I already did that.

    The factory_air_builds were broken. I think I fixed that. Hopefully maybe...

    New version that fixes it will be released soon.
  9. stuart98

    stuart98 Post Master General

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    0.7.91 hopefully fixes the AI being broken.
  10. sycspysycspy

    sycspysycspy Active Member

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    I tried many times. Start a new gw and disable all the other mod and only left gw edition on and it crashed every time when I tried to start a game.
  11. stuart98

    stuart98 Post Master General

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    Could you send me your most recent crash log?
  12. sycspysycspy

    sycspysycspy Active Member

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    I will get you the log when I am home and please quote me when reply to me or I won't know lol.
  13. stuart98

    stuart98 Post Master General

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    I think I found and fixed the problem.
  14. squishypon3

    squishypon3 Post Master General

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    Torpedos.PNG torpedo2.PNG torpedo3.PNG Torpedo4.PNG torpedo5.PNG torpedo6.PNG torpedo7.PNG

    Bask in my glorious lowest graphics settings.
    stuart98 likes this.
  15. sycspysycspy

    sycspysycspy Active Member

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    I have been able to get in the game with ver 7.95 of the mod but all the new Statera units seem to be missing from the game, and the ai commander build mex only lol...
  16. stuart98

    stuart98 Post Master General

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    I'll see if I can fix both issues.
  17. stuart98

    stuart98 Post Master General

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    0.7.95 makes some changes to smashers turret rotation rate to make it easier for them to hit aircraft and fixes a longstanding issue that prevented me from getting the advanced combat fabber working.
  18. stuart98

    stuart98 Post Master General

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    0.7.96 makes more fixes to the galactic war, along with a couple of balance changes.

    Sea bass health reduced to 400 (from 820); damage reduced to 80 (from 100).
    Kingfisher should now try to avoid overkilling targets.
  19. stuart98

    stuart98 Post Master General

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    Don't get mad if this happens to you: [​IMG]
    mishtakashi and broadsideet like this.
  20. squishypon3

    squishypon3 Post Master General

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    Wut.

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