This thing consists of over 10,000 solar arrays. That's nearly 30,000,000 in power units... It's a star to me...
Im going to nuke that planet until it turns into a sun. DYSON SPHERES ARE REAL! THE TRUTH IS OUT THERE!
The law of the conservation of energy and momentum states that in any body of N objects in a closed universe, the total amount of energy in the system remains stagnant over time, which means that energy can only be transformed from one state to another without any subsequent bonus or malus to the system's overall energy state. However, the law of the conservation of lag and latency, as so humorously coined by the genius physicist, Christopher Hirata, states that the amount of lag in any system can only be stagnant through time; this means that lag can only be transferred from one server to another, without increasing or decreasing the overall lag of a system. This probably explains why when I played PA yesterday, which coincides with the time that this Dyson Sphere video was created, I experienced the smoothest and most lag-free gameplay of all time, probably due to the transfer of lag from my server to the server that had to simulate 10000 solar panels. Above: Christopher Hirata, the notorious genius who coined the law of the conversation of lag and latency, which we owe with greatest gratitude, to its ability to explain why my game was so lag-free yesterday, in relation to the Dyson Sphere simulation.
So what your saying is: For better overall performance, Uber must set a team constantly making dyson sphere simulations to absorb all the lag!