Suggestion: Fabricate Ground Teleporters in Orbit?

Discussion in 'Planetary Annihilation General Discussion' started by eroticburrito, July 27, 2014.

?

Sound Good?

  1. Yup!

    78.8%
  2. Nup!

    17.3%
  3. Sup?

    1.9%
  4. Pumpkin Pidea (post below).

    1.9%
  1. eroticburrito

    eroticburrito Post Master General

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    [​IMG]
    Source: http://brianpurkiss.wpengine.netdna-cdn.com/wp-content/uploads/2013/11/teleporter-760x532.png

    With the new Commander landing effects, I think we all now see how awesome it is to drop things in from Orbit.

    It also looks a little odd when Orbital Fabricators build Teleporters on the ground.

    Here's my suggestion:
    1. We give the build order as usual, placing our Teleporter 'ghost' on the ground.
    2. The Orbital Fabricator builds the Teleporter (in a compacted form) in Orbit, where it can be attacked by Anti-Orbital units.
    3. Upon completion, the Teleporter drops, lands and deploys.

    Thoughts?
    The 'compacted' Teleporter would have no 'ring' part; it would effectively be a metal bar shape - the lower half of the structure.
    On landing, the Star-Gate style 'ring' part would churn out of both sides of the structure and link to create the structure we know and love.

    This system is more logical than Orbital Fabbers being able to build Teleporters on the ground, yet nothing else.

    It would also have some cool combat implications, making Teleporters vulnerable to Orbital attacks whilst being built, and ground attacks once completed.
    This would mean it might be harder to prevent a Teleporter landing if your enemy had an overwhelming Orbital force (for instance, because they had a large planet and you only had a tiny moon).
    Which means a step towards less turtling and impenetrable mini planet-fortresses late-game.

    It's probably no accident that the Teleporter ring looks like it could move and deploy in future, so my apologies Uber if I'm just asking for something you've already thought of and haven't got to yet! :D
    Last edited: July 27, 2014
  2. popededi

    popededi Well-Known Member

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    I agree, it definitely makes sense.
  3. kjotak109

    kjotak109 Well-Known Member

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    I concur, there definitely needs to be something like this in a new build.

    Moon turtles are not easy to crack...

    Until PA gets the Unit Cannon, the teleporter idea should do.
    Last edited: July 28, 2014
  4. aapl2

    aapl2 Active Member

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    or if the orbital fab "charges" up a teleporter then once charged builds it instantly.
  5. brianpurkiss

    brianpurkiss Post Master General

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    I agree with this for one main reason: the inconsistency of units being able to build between the layers. Maybe some people would disagree with the label of "inconsistent," but oh well.

    It's simply really dumb that building more than 1 orbital fabber is a mistake in most circumstances – aside from sending fabbers to other planets. I'm better off building a bunch of ground fabbers and having them assist units in orbit. That is far from intuitive. And if ground fabbers can't assist units in orbit, then orbital fabbers shouldn't be able to build/assist stuff on the ground from orbit.

    Build the teleporter in orbit, and then have it come crashing down to the ground in an awesome fireball when it's complete.
    zweistein000 likes this.
  6. MrTBSC

    MrTBSC Post Master General

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    Absolutely against this ...
  7. elvisior

    elvisior Member

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    Why are you against this?
  8. MrTBSC

    MrTBSC Post Master General

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    Because of how easy it would be to be swarmed with it early to midgame for when players dont build orbital upfront..... You take the defender so many counters away to defend against the building attempt
    Like why would you not go orbitalfabber especialy with avengers
    Last edited: July 28, 2014
  9. igncom1

    igncom1 Post Master General

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    I don't think orbital should be able to build teleporters at all.
    zweistein000, MrTBSC and vyolin like this.
  10. radongog

    radongog Well-Known Member

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    I think that it´s not right to judge about this if we haven´t already decided whether it´s a good idea that OrbitalFabbers can build ground structures AT ALL.
    Of course they cannot start building a vehicle factory or so, but right now they are already capable of supporting ground fabbers in building ANYTHING.
    So: Deside that first, than we can go on to the question whether DroppingTeleporters are intelligent or not!
  11. CounterFact

    CounterFact Active Member

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    Drops of any kind are awesome. Teleporter drops would be awesome, the same with units dropping into orbit afther being launched by a unit cannon or droppod.

    As for the orbital-ground assisting, that should be removed/patched. Having orbital fabbers descend into the air layer in order to build stuff on the surface would be nice too.
  12. ef32

    ef32 Well-Known Member

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    Did you know that you can reclaim stuff on surface from orbit? Even reclaim enemy commander if they are not smart enough.
    drewsuser likes this.
  13. vorell255

    vorell255 Active Member

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    Either I don't understand or my thinking / numbers are off.

    The orbital fabber is WAY more efficient than the ground one. So unless you don't have the eco for it, you should ALWAYS use orbital fabbers over ground ones. In fact you should use one ground faber to build things and have orbital fabbers assisting him.

    Right now you can assist from ground to orbit and from orbit to ground.
  14. brianpurkiss

    brianpurkiss Post Master General

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    However, orbital fabbers are extremely expensive and very vulnerable. IMO, most of the time you're better off building ground fabbers.

    I know. I said that. That shouldn't be doable.
  15. brianpurkiss

    brianpurkiss Post Master General

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    Yeah. I did know that, and that's pretty crappy.
  16. MrTBSC

    MrTBSC Post Master General

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    If i realy had to chose i too would want the o-fabb to have its teleporter removed than being able to build it in orbit ....
  17. Fr33Lancer

    Fr33Lancer Well-Known Member

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    I'm not sure to understand the logic here.
    With its building power, an orbital fabber already build a teleporter very quickly (400/60 = 6.6 sec)
    That is not enough time to react and prevent its creation unless the builder is dumb enough to put it next to an enemy factory spawning infernos.
    Constructed on the ground layer or the orbit, it won't make much difference.
  18. tatsujb

    tatsujb Post Master General

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  19. zomgie

    zomgie Member

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  20. tatsujb

    tatsujb Post Master General

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    that's total Hacks.

    imagine this in the hands of pro players.

    no more planet smashing, no more nukes...

    ALL GATE SHOCK-WAVE! ALL THE TIME! : D
    killerkiwijuice likes this.

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