Poll: Make air Teleportable in Statera? (Here for visability as the poll is useless without votes)

Discussion in 'Mod Discussions' started by stuart98, July 26, 2014.

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Should air in Statera be Teleportable?

  1. Yes.

    57.1%
  2. No.

    32.1%
  3. Yes if (Elaborate in a post)

    10.7%
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  1. stuart98

    stuart98 Post Master General

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    Le poll is le point.

    Naval is already teleportable in Statera.

    Reasoning for your votes would be appreciated as although numbers are great the reasons behind the numbers are better.
  2. squishypon3

    squishypon3 Post Master General

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    This should probably be on the mod forum ^^;
    cptconundrum likes this.
  3. stuart98

    stuart98 Post Master General

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    But then no one would vote because no one would see it.
  4. tatsujb

    tatsujb Post Master General

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    why the hell have a mod if you won't even let loose a little bit?

    hell yes
  5. tehtrekd

    tehtrekd Post Master General

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    I voted yes, mostly because once you take over a planet air feels very... disconnected from the fight.
    It doesn't feel very useful in the orbital game, being able to teleport air would remedy that.
  6. archmagecarn

    archmagecarn Active Member

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    I think it would be cool to try, but it should take either a lot more energy or not be buildable from orbit like the land one.
  7. Aliessil

    Aliessil Active Member

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    I'm wondering if Naval and Air should have their own teleporters, though. Naval, for instance, should have to be in water and only connect with another teleporter in water, and I suspect that'll be easier if they're a separate structure. Also naval units are the largest ones we build, so maybe their teleporter should be larger to accommodate them.
  8. cptconundrum

    cptconundrum Post Master General

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    Don't they keep locking or moving your threads every time you try to put something in a forum it doesn't belong in "for visibility"?
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  9. christer1966

    christer1966 Member

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    Why not make vanguards able to carry air. Then they could go through while carrying the air units.
    broadsideet likes this.
  10. squishypon3

    squishypon3 Post Master General

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    Well technically Raevn moved /my/ modelling thread, but it made seeense, I only thought it'd be okay because Knight had his there for so long! :p
  11. stuart98

    stuart98 Post Master General

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    I'm hesitant to make it not buildable from orbit as then it becomes easier to turtle interplanetary.

    Currently it uses 10,000 energy, or 4,500 metal in T1 energy plants.
    I'm not sure if we have hooks for two separate types of teleporters.

    I tried making vanguards able to transport units, but it was broken and if I recalled I removed that functionality in 0.5.5. Guessing that land transports can't work.

    EDIT: Turns out that I didn't remove that functionality in 0.5.5. If someone could go test it and see if it's still broken, I'd appreciate it!
    Last edited: July 26, 2014
  12. popededi

    popededi Well-Known Member

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    I voted yes if for fighters only :)
  13. stuart98

    stuart98 Post Master General

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    That's an option. Not WYSIWYG, but it is an option.
  14. popededi

    popededi Well-Known Member

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    Completely true.

    My logic is: I think teleporting all Air would be very very powerful and incredibly hard to counter. But just fighters'd be great to get in there and attempt to protect the teleporter from those nasty bomber clouds while the actual army comes through.
  15. brianpurkiss

    brianpurkiss Post Master General

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    I think we should have an advanced fighter that can fly between orbits to aid with invasions.
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  16. stuart98

    stuart98 Post Master General

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    Orbital units flying into the air layer is possible with current hooks, but the control users have over it is not satisfactory. Air units flying into the orbital layer is impossible AFAIK.
  17. BradNicholson

    BradNicholson Uber Employee Uber Alumni

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    Moving to mod discussion.
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  18. stuart98

    stuart98 Post Master General

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    Not appreciating the fact that I haven't gotten feedback from any of the no votes.

    I think I'll do some testing, see if it's OP to make all of them use it. Don't think it will be, but doesn't hurt to investigate. If it is, then I'll just allow fighters through.


    Thanks everyone for the votes!

    You can lock the thread now.
    popededi likes this.
  19. thetrophysystem

    thetrophysystem Post Master General

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    I think if no, at least this.

    but in the case of statera where air swarm isn't inheirently the best planet coverage swarm, speed nerf and real anti air options, its on par with land and other swarms, teleport makes sense.

    basically, a focused air can dig into a land army with the right formation, but swarm air could lose equal numbers against cheaper units if dense enough anti air is used, possibly blends of dedicated AA and hybrid AA.

    but the best part is naval being teleport, water only planets have naval flavor of every land variety in scale combat. Air really lets the gunships shine since heavy air focus makes gunships the sustainable field unit. The rest of air is strike role and expendable, I am also glad about that, bomber area patrol seems wrong to hold ground compared to a heli based unit.
    Last edited: July 27, 2014
  20. Aliessil

    Aliessil Active Member

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    So .. if the teleporters all use the same hooks, what's to stop your naval fleet going through a teleporter and arriving in the middle of a landmass, or even on a planet with not water whatsoever? Having a bunch of Leviathans and Stingrays teleport into the middle of a vehicle battle would feel more than a little broken!
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