Something seems to have changed with how zooming is handled in the latest build. It worked just fine before, but now it's bad enough to make me stop playing. The problem: The exact same motion with mouse wheel that I expect to to get me from ground level to the orbit now sometimes does that, but sometimes it just moves the camera a little bit, or arbitrarily anything in between. It's related to framerate, somehow. Works fine when there is not much going on in the screen. If there is, it's pretty random. However, I didn't notice any other UI issues, or any significant performance changes. Usually this kind issue is caused by some problem in the logic of how mouse delta is sent to the camera, or used by the camera. Too many possiblities to guess, though.
im using a steelseries sensi mouse and iv noticed that with zooming in and out with the mouse wheel it feels like the sensitivity has been turned down? i have to scroll alot more to make it to celestial view from the planets surface
early game it dosent seem to be a problem, but when the framrate drops late game, I really have a hard time zooming in and out. This wasent a problem in the earlyer live build.
I've noticed that the zoom out speed seems to be tied in with the fps. If I get a reasonable fps of 50-60 to begin with it is fast. As the game progresses or I go to an area with a medium fps of 20-30 then it becomes really slow.
Yeah, I have the same problem. Zoom is fine early game, but it gets worse late game. PC specs: Windows 7 64 bit Intel Xeon quad core CPU @ 3.1 GHz EVGA/Nvidia GTX 760 2GB 16 GB RAM 128 GB SSD Edit: How can PA lag so hard on this rig at uber settings?
I've had to massively increase the zoom speed for it to even work directly at min 0:00 of games. Dunno about later.
It's probably the GPU as a friend of mine doesn't have any client-side performance problems on a similar system with an AMD R9 290 with 4GB of VRAM and 8GB of system RAM.
I have Intel HD 4000 for graphics. I don't think it's that though. It feels like they changed they way they read scroll wheel input.
No. AMD, but i was running 2 instances of PA, as well as 2 instances of EVE online. So my cpu load was at a late game level, though not caused by PA alone.
That's strange. The only program running in the background was FRAPS. I use that to take screenshots of gameplay, bugs, and the like. Perhaps I should turn it off before game start? And how can 2GB of VRAM not be enough?
Well my 680 gtx only have 2 gigs of memory to, dont see alot of lag, only with many planets or late game, it can get under 20 fps
Didn't want to say that it's the VRAM that is the culprit, there is also quite a big performance difference between R9 290 and GTX760. But 2GB currently seem to be the minimum requirement for Uber settings: https://forums.uberent.com/threads/new-pc-for-pa.62179/#post-966125
Framerate or lag or anything shouldn't matter. If the feature was implemented correctly, same mouse delta would always lead to the same camera height change, no matter how badly the game runs. Now it clearly doesn't.
Maybe post your specs because it isn't happening to me. Scroll acceleration is still present and scrolling is still obnoxiously fast.
I had problems with my mouse because i used my Logitech Unifying Receiver on a usb 3.0 port instead of using usb 2.0. So my mouse is more responsive now, but i don't know if you guy's use an usb port for the mouse driver?
Well its fast for me to, in the beginning, but late game with thousands of units, its gets really slow.