The term 'laggageddon' was a post-manteau coined from the merger of 2 words: 'lag' and 'Armageddon' by graduate mathematics students in UCLA who were tutored by Terence Tao (en.wikipedia.org/wiki/Terence_Tao), who all remarked jokingly that Terence's thinking speed was supernaturally fast to the extent that he could literally compute seemingly intractable mathematical problems in his head very quickly, where the average graduate student had to use a pen, pencil, and calculator to work it out while needing 10 times the duration. To understand this difference in thinking speed, one only need to compare and contrast the amount of lag in this patch, with the last patch, to get a glimpse into the phenomenal speed of Terence Tao's IQ of 230. Above: The very epitome of speed, Terence Tao's prodigious intellect outpaces every single one of us mortals; he multiplies 12 digit numbers in his head within minutes, while the average mortal cannot even do the same for 2 digit numbers. This difference highlights the difference in performance between this current PA build, and the previous one before this. Likewise, ever since today's patch, I have been experiencing the worst Laggagedon of all time. In contrast to the last patch, both the FPS and simulation speeds seem to be around 40% of the last patch's. Does anyone else experience this, or is it just me? So much for the "performance increases" in this patch, I guess ...
------------------ System Information ------------------ Time of this report: 7/26/2014, 17:08:57 Machine name: USER1 Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_gdr.131030-1505) Language: English (Regional Setting: English) System Manufacturer: To Be Filled By O.E.M. System Model: To Be Filled By O.E.M. BIOS: BIOS Date: 09/12/12 14:27:21 Ver: 04.06.05 Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz Memory: 8192MB RAM Available OS Memory: 8134MB RAM Page File: 8254MB used, 5949MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.03.9600.16384 64bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: AMD Radeon R9 200 Series Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x6811) DAC type: Internal DAC(400MHz) Device Type: Full Device Device Key: Enum\PCI\VEN_1002&DEV_6811&SUBSYS_30501462&REV_00 Display Memory: 5870 MB Dedicated Memory: 2030 MB Shared Memory: 3840 MB Current Mode: 1440 x 900 (32 bit) (60Hz) Monitor Name: HP w1907 Wide LCD Monitor Monitor Model: HP w1907 Monitor Id: HWP26A2 Native Mode: 1440 x 900(p) (59.887Hz) Output Type: HD15 Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll Driver File Version: 8.17.0010.1247 (English) Driver Version: 13.251.0.0 DDI Version: 11.1 Feature Levels: 11.1,11.0,10.1,10.0,9.3,9.2,9.1 Driver Model: WDDM 1.3 Graphics Preemption: DMA Compute Preemption: DMA Miracast: Not Supported by Graphics driver Hybrid Graphics GPU: Not Supported Power P-states: Not Supported Driver Attributes: Final Retail Driver Date/Size: 12/13/2013 10:23:30, 1318552 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71EE2-2B51-11CF-0D73-5A10BEC2C535} Vendor ID: 0x1002 Device ID: 0x6811 SubSys ID: 0x30501462 Revision ID: 0x0000 Driver Strong Name: oem21.inf:cb0ae414b035f0cd:ati2mtag_R575:13.251.0.0ci\ven_1002&dev_6811 Rank Of Driver: 00DA2001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Not Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled
Just to summarize, here is my rig: Windows 8.1 64-bit Intel i5-3570K AMD R270X 2GB VRAM 8GB DDR-3 2000mhz
Your display driver is old (2013). Update to the latest driver direct from www.amd.com and you should get a big pref boost pa is very sensitive to drivers.
I just did a 2v2v2 and it was laggy to hell after 30min and lots of units involved. Even if it turned to a 2v2. I can't see any improvment on lag when lots of units are built. This game is still an "enjoy your first 15 minutes and you'd better win fast". Things can't become epic when the game run (walk ?) so slow. It ended with a crash. I started again but I was not assigned to a game anymore... i5 2500k @ 4.5Ghz 8GB @ 1600mhz GTX 770 oc. Never BSOD, no temperature problem (never gets past 65°c for gtx and 50°c for cpu on full load) I can't believe nor admit this is not enough to play smoothly.
I just crashed from a game from a planet smashing. Unless Uber resolves this issue before release, they might be forced to recruit Terence Tao of UCLA, to exploit his incredible genius to solve the problem.
Can you guys please upload your game logs for me? Have some interesting idea what some newly appeared problem can be related with: http://steamcommunity.com/app/233250/discussions/2/648814845443326834/ Thanks!
Found the possible cause of my crashes - outdated drivers. Haven't updated my drivers in 6 months. Upgraded from 13.1 to 14.4 Catalyst, and there was a tremendous boost in performance. Still testing it.
Today's patch? There has been no patch today.... EDIT: Holy cow it must have updated when I wasn't looking!
I just played a game of Glactic War. So far I've found 3 sub commanders, therefore there is always minimum 4 AIs in the game. My GTX580 could handle this at 60 fps no sweat before the update - an update somehow ironically was supposed to make the game run faster is now bringing my GPU to its knees. I can now run the game at a sub-par 19-30 fps. Updates are good. Just not when the game performs slower. Please fix this appalling Laggageddon post haste!
you have a notification bar that appears above the reply box when someone just posted something that will apear above your post. Always click that, it unfolds the new post without even refreshing the page.