PTE AWESOME: 69515

Discussion in 'Support!' started by garat, July 25, 2014.

  1. kjotak109

    kjotak109 Well-Known Member

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    That's not a bug, it's a feature. I built the same types of buildings on water.
  2. Qaar

    Qaar Member

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    Oooh! pretty avatar of Com death explosion. Me like!

    What a pity that ATI cards cannot see it yet.
    Last edited: July 25, 2014
    kjotak109 likes this.
  3. FSN1977

    FSN1977 Active Member

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    Just have to know, do all have issues with the slow zoom in this build late game, or is this somekind of driver issue, anyone?
  4. tehtrekd

    tehtrekd Post Master General

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    No, it's definitely a bug. This is what they're supposed to look like on water.
    4.png
    They've all got the buoyancy things.
    I doubt Uber would remove these models.
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  5. Qaar

    Qaar Member

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    Maybe it's not yet fully implemented in this PTE build.

    By the way, with which key did you create that screenshot?
  6. FSN1977

    FSN1977 Active Member

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    I use Nvidia , but It could be a problem with the mouse driver maybe? dont know, im using razer, havent got this issue in the "live" build.
  7. tehtrekd

    tehtrekd Post Master General

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    Print Screen.
  8. Qaar

    Qaar Member

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    Oh, i don't know anything about the razer mouse drivers, i am using myself logitech M325
  9. stuart98

    stuart98 Post Master General

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    I think the no unique models was a shallow water thing.
  10. vorell255

    vorell255 Active Member

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    Engineering Assist worked for me. The fabber I told to assist had to travel before it could assist (which used to be the bug). What type of fabber was it?
  11. FSN1977

    FSN1977 Active Member

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    It was a vehicle Engineer. really having a hard time, seems very random. :/
  12. vorell255

    vorell255 Active Member

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    Mine was a vehicle fabber as well. How far apart where yours?
  13. FSN1977

    FSN1977 Active Member

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    well there where some building between the engineers. so there where not close
  14. FSN1977

    FSN1977 Active Member

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    I like random but? :p played only 3 min
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  15. aevs

    aevs Post Master General

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    I was going to test this, to see if it was. It would be nice if that were the case, those buoys look pretty out of place in shallow water anyway.
  16. aevs

    aevs Post Master General

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    So it looks like starting point metal clusters are gone. With the added income of the commander making up for what they used to, I think this is a good change. Less building at the start, no need to worry about starting point mex failing to be created due to brushes, meaning even more fair starting eco... and there's a slightly better chance for comebacks in FFAs I suppose.
    optimi likes this.
  17. optimi

    optimi Well-Known Member

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    Is this intentional? I was wondering why I wasn't getting any good starts...
  18. wondible

    wondible Post Master General

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    I noticed that I got two one-metal starts, but they were both in places where terrain could have interfered. I'd actually been choosing to land on the edge of my spawns where there was more empty space, and then let the fabbers expand towards the metal, so it would make sense.
  19. aevs

    aevs Post Master General

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    One side effect of this change that I can see not going over so well; it will be more visually apparent when spawn are unequal. In reality the starting unfair-ness is probably unchanged, but it's much easier for people to tell the difference between 3 nearby mex and 1 nearby mex, compared to 8 nearby mex and 6 nearby mex.

    I think it's a good change, but mex fairness may need to be looked at to make sure complaining about spawns doesn't become an even bigger issue.
  20. stuart98

    stuart98 Post Master General

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    This is also concerning for server mods that make factory first viable via storage instead of via eco as now opening builds in such mods may be more restricted or even resulting in major stalls where previously there would be none.

    Perhaps this could be made an option in the lobby?
    cptconundrum likes this.

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