PTE AWESOME: 69515

Discussion in 'Support!' started by garat, July 25, 2014.

  1. SXX

    SXX Post Master General

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    It's wasn't included in Windows build in previous PTE and it's lack icon because of that. ;)
  2. kjotak109

    kjotak109 Well-Known Member

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    I got another bug to report:

    - If commander detects naval units are within range of torpedoes, the comm fires torpedoes even if it is on land. The torps hit the ground and never reach the naval units.

    Comm torp bug.jpg
    corteks, liltbrockie and stuart98 like this.
  3. mikeyh

    mikeyh Post Master General

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    Slideshow....

    PA-PTE-69515-slideshow.png

    PA-PTE-69515-slideshow2.png
  4. thetrophysystem

    thetrophysystem Post Master General

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    I known this. I assume he fires regular gun too? If not, the best fix for that, may be to let him fire both against naval. That way, he has a land-naval option, even if he fires torpedoes onto land uselessly his gun will do backup.

    Only difference it makes is commander in close quarters with ships with do more damage since both guns attacking ship, but that is situationally a good proper naval buff for commander.
    kjotak109 likes this.
  5. Engineer1234

    Engineer1234 Well-Known Member

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    You're not putting every PTE version out through steam beta anymore ?
  6. FSN1977

    FSN1977 Active Member

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    Still have the Engineer Assist bug, very annoying ;) Also got a odd "crash" where the screen went black, but I could still see the eco bar, but I was abel to exit the game

    Zooming in and out with the mouse wheel seems to get slower and slower as the game progress.
    Last edited: July 25, 2014
  7. mayhemster

    mayhemster Well-Known Member

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    PIP - I was getting a lot of flickering with this switched on. I then pressed CTR-P and the performance information appeared within the PIP rather than my main window - this was with the mirrored feature enabled. I tried to screenshot this but I was getting black screenshots.
  8. thelordofthenoobs

    thelordofthenoobs Well-Known Member

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    I had quite decent performance on a battle across a planet and its two moons that were each more or less full of buildings (and I had like 1100 mobile units as well !) :)

    But I have a little request for those of us who only have 4gb of RAM.
    From my experience that is not enough to prevent paging, and I don't think there is anything you can really do about that. But I think for the user experience it would be quite helpful if loading appeared to be a bit "smoother" despite those circumstances.
    Because right now, the game shows the loading screen and then fades to black and probably supposed to show the solar system afterwards. But if you don't have enough RAM, you simply hear the harddrive doing its work and then you slowly see the planets materializing and everything is slow and buggy till stuff is ready to play.
    So, if there was a way for you to detect when this process is done, it would help if you maybe just displayed the loading screen for a bit longer, so players only get to see the solar system once everything is fine and dandy, which will make everything feel a lot more polished and less buggy (although it's not a bug...).

    Afterwards the game runs mostly fine and at good performance except for some situations when stuff apparently needs to be loaded during the game, which results in more paging and the game locking up for some time (happened to me with the new nuke explosions a few PTEs ago...didn't test it in the newest one yet...locked up the first time the explosion was supposed to appear but in the chronocam it was running smoothly..so I guess it wasn't loaded, yet).

    Just some things I would like till I am ready to replace my mainboard+cpu+ram from 2009... :p
    warrenkc and twinking92 like this.
  9. wondible

    wondible Post Master General

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    replay id 16564473703428273278. p.s. How is joe user supposed to report these if they are hidden on the replay list?

    Killed a commander in water with tac missiles, so that is fixed. These air factories wrecks, however, were a little, er, loopy

    Screen Shot 2014-07-25 at 06.44.06 .png

    Post-game review had NaN total army metal

    Screen Shot 2014-07-25 at 06.44.19 .png

    Still NaN when I loaded the replay.
    stuart98 likes this.
  10. suketchi

    suketchi Member

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    Another bug in this build.

    Land buildings on water.
    Water_bug.jpg
    stuart98, wafletofles and aevs like this.
  11. burntcustard

    burntcustard Post Master General

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    UI feedback when placing buildings/blueprints right next to each other seems better this build, but maybe I'm imagining it ^^

    Er most of my GW planet spawns have had like 1 metal spot >.>

    [​IMG]
    Last edited: July 25, 2014
  12. jtibble

    jtibble Active Member

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    Sounds like YET ANOTHER PTE incoming! ;) :D
  13. Qaar

    Qaar Member

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    PTE build: 69515

    Bugs found so far:

    - Com death explosion looks weird. (ATI specific issue: confirmed by @garat)
    - Black artifacts on planet visible
    - Spectator mode bugg still present (No units or buildings visible)
    - Slow mouse zooming in game (Also confirmed by @FSN1977)
    Takes about 5-6 sec to fully zoom in on units

    Will be updating this post, when i found new bugs in this build.

    Also i will try to post screenshots of specific bugs that i may encounter in game.
    Last edited: July 25, 2014
  14. garat

    garat Cat Herder Uber Alumni

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    Server's fine in that shot.> Sim is a little more concerning. About how big was the game? Roughly how many units on how many planets?
  15. garat

    garat Cat Herder Uber Alumni

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    Com Death: You're probably on ATI. :)
    Black artifacts: screen shots of that always helpful!
    Qaar likes this.
  16. Qaar

    Qaar Member

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    Yeah i am running on AMD MSI R9 270

    I will try to upload some screenshots when i create another match.
  17. garat

    garat Cat Herder Uber Alumni

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    Nuke / Comm explosions are a known issue on AMD/ATI cards. Something going on with the shader. Ben's made progress, but it's a pretty inexplicable shader issue so far. Either ATI is not allowing something they should, or Nvidia is being REALLY lax about allowing things it shouldn't
  18. Qaar

    Qaar Member

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    I could try run on the latest ATI beta driver: 14.7 RC.

    Don't know if that will fix the problem somehow.

    Currently running with ATI catalyst 14.4 on W8.1 64bit
  19. garat

    garat Cat Herder Uber Alumni

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    It's all ATI, not just you. It's a shader compiler error, ATI and Nvidia are doing something very different. We have enough data here, we just need to figure out where it's broken, and why. :)
    Remy561 likes this.
  20. popededi

    popededi Well-Known Member

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    So, were naval versions of building models permanently cut then?

    I kinda liked them, it was a nice touch. :)

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