Missing Features / Feature Priority

Discussion in 'Planetary Annihilation General Discussion' started by vorell255, July 22, 2014.

  1. nick2k

    nick2k Active Member

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    40 players? Psh

    [​IMG]

    [​IMG]

    :cool:
    cwarner7264 likes this.
  2. squishypon3

    squishypon3 Post Master General

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    Secondary colours... </3
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  3. stuart98

    stuart98 Post Master General

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  4. Schulti

    Schulti Active Member

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    Is there a video of the 40 players game?
  5. overwatch141

    overwatch141 Active Member

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    I pretty much agree with the OP's list. I'd just put changing orders after you've given them very high up.
  6. cwarner7264

    cwarner7264 Moderator Alumni

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    Uber may have shut it down because we were breaking things. Maybe.

    Don't worry, one of the first things the Realm is going to do post-release is spin up a server of our own so we can play massive games without causing Uber's servers stress!
  7. wondible

    wondible Post Master General

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  8. Taxman66

    Taxman66 Well-Known Member

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    It would be interesting to see another 30+ player match. Maybe FFA - not just to see how the server holds up, but also to see if the gameplay works and its fun. If half the players die within the first 15 minutes I think it'll be really anticlimactic and boring to watch and play. The whole point of features like big player matches is that you want to be constantly pressured by a bunch of players, forming an alliance with some, becoming enemies with others. If it ends up being just a snipefest as everyone withers away and becomes a 1v1 too quickly its almost not worth it.

    (Bit off topic but whatever)
  9. mot9001

    mot9001 Well-Known Member

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    Eh, you need more colours before you really can do that. I believe we got like 10-12 colours or so. So you cant do that but like a 3v3v3v3v3v3v3v3v3v3 shared army can work i think. Maybe they should start with allowing these games when not many people are online, altough, that might not make sence at all because you need a lot of people.
  10. Taxman66

    Taxman66 Well-Known Member

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    They'll have to introduce half/half colours, and/or patterns. For example 1 player is Yellow, another is Blue, another is Yellow with a couple blue stripes, yet another is Blue with Yellow spots. You can have 4 or more different players for each pair of colours.
  11. mot9001

    mot9001 Well-Known Member

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    No man, it has to be way more easy. Like you can pick any main colour, and any secondary colour, just not the same combination as anyone else. So you will have yellow-yellow, yellow-blue, blue-yellow and blue-blue. And eventually you can maybe add some more colours, because im sure everyone wants to play hearing-aid beige, toecheese yellow, united nations blue, snot green etc.
  12. Clopse

    Clopse Post Master General

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    I'm sure there is a video on my twitch. Will search for ya now.

    Edit: On stupid Iphone so not sure if this is it.
    http://www.twitch.tv/clopse1/b/484244522
  13. stonewood1612

    stonewood1612 Well-Known Member

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    And how do you recognize players from a distance? Dual-color strategic icons.

    But there shouldn't be multiple players with the same color combinations. That would get real messy. If every color had about 5 secondary colors available, we would have 50+ combinations.

    Mid-post edit: Exactly what Mot said after that :p

    -------------------

    They said ladder was post-release, which I agree with. Although it would be better to have matchmaking first, at release, and do ladder later. Because you can't have a ladder without having matchmaking.

    The argument that some use for having ladder at release is to prevent newbs from raging. But just matchmaking would basically fix that as well.

    I never play multiplayer before I'm experienced at a game, I don't think there will be many newbs not thinking the same thing.

    "Oh what's this game? How do I play it? Let's play some multiplayer to find out"

    I believe they would rather want to play against AI first. And only play multiplayer if they beat the AI (on easy or normal). And having a proper tutorial level (or campaign?) would surely help.

    (I hate how auto-correction 'fixes' colours to colors.)
  14. popededi

    popededi Well-Known Member

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    That would be the epitome of awesome.
  15. Abaddon1

    Abaddon1 Active Member

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    Gas giant submarines. Not even above it, specialized units that hide in the upper atmosphere of gas giants away from prying eyes of the enemy would be pretty awesome, but also likely not very feasible.
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  16. mattyzero

    mattyzero New Member

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    40+ PLAYER MATCHES :)
    Please Uber, make this dream come true.
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  17. skiersky

    skiersky New Member

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    Yes please :)
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  18. someonewhoisnobody

    someonewhoisnobody Well-Known Member

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    Lol, I imagine thats like 1 server per game.
    Since each server hosts about 6 games and each game is around 4-6 people...
  19. LmalukoBR

    LmalukoBR Well-Known Member

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    I thinks uber really has to work on performance, and polish. Killing bugs also. Maybe do what the guys from prison architect did: they built a system for people to report and vote for the bugs they wanted fixed.
    They will probably have to do another pass on balance specially on bots. And give naval some love too.
    A ladder or some kind is really needed too.
    For me this is the stuff that needs to be done before the release of 1.0.
  20. chronosoul

    chronosoul Well-Known Member

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    I'll agree with the lava planet, The desert planet is really just missing color. You can't have to much height in those desert plateaus and valleys, otherwise it seems obtusely big in relative size to the planet. I actually think we need moving glaciers or nice water diversification devices.

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