PTE Strem: 69370

Discussion in 'Support!' started by garat, July 23, 2014.

  1. vorell255

    vorell255 Active Member

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    Judging from the cliff I would say this is a result of the planet smash he was talking about.
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  2. vorell255

    vorell255 Active Member

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    I don't think this is a helpful comment. They know about it. They are trying to fix it. Not every bug is easy to take fix. And sometimes you think you have fixed it only to realize you haven't in all situations.
    wafletofles and aevs like this.
  3. ArchieBuld

    ArchieBuld Active Member

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    It seemed too big for a crater, but probably you're right.
  4. mikeyh

    mikeyh Post Master General

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    With the assist issues I don't think this build is ready for stable.
    iacondios, FSN1977 and gerii like this.
  5. vorell255

    vorell255 Active Member

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    I believe the size of the crater is based on the size of the planet / moon you smash now.
    ArchieBuld likes this.
  6. Remy561

    Remy561 Post Master General

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    That was after the full frontal planet smash, so a crater indeed. ;)
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  7. Remy561

    Remy561 Post Master General

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    Had this problem as well, the problem disappeared when I used the uber cannon again.
  8. liltbrockie

    liltbrockie Active Member

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    Another thing I'm sure Uber is aware of but in case they are not......!

    Issuing an area patrol command for the entire planet on a group of units will literally make the simulation grind to a halt (1-2 FPS) I was trying this with some doxes... once you get to about 200-300 you will notice the slow down. Once you issue a move command to the doxes the simulation speed picks up again but as soon as you issue another area command is slows down...
  9. optimi

    optimi Well-Known Member

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    Wreckage doesn't seem to disappear after being destroyed/reclaimed. Somewhat amusing as I ended up with piles of hundreds of destroyed bots around my base.
  10. garat

    garat Cat Herder Uber Alumni

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    Investigating.

    Also investigating. Never seen this happen.
  11. vorell255

    vorell255 Active Member

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    The term I would use is ghosting. You reclaim the wreck and its not there as far as the units are concerned (they can drive / walk through it) but visually it still looks as if it is there.
  12. nixtempestas

    nixtempestas Post Master General

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    removing localstorage did not work, however a clean install did so whatever it was appears to have been on my end.
  13. mikeyh

    mikeyh Post Master General

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    OSX 10.9.4:
    • host never stops loading in lobby even though loading is finished and start game is enabled
    • creating a game then leaving shows connection to server lost
    • units ignore assist... you have to move them first then assist
    • logs show Failed to link shader program for: particle_quad_velocity_color.vs and pixel shader particle_soft.fs, vertex shader particle_quad_color_flip.vs and pixel shader particle_soft.fs, vertex shader particle_string.vs and pixel shader particle_soft.fs, particle_quad_velocity.vs and pixel shader particle_soft.fs, Input of fragment shader 'v_Forward' not written by vertex shader and Input of fragment shader 'v_Push' not written by vertex shader, etc
    • still seeing stuck units on desert biome and debug nav crashes (ctrl-alt-f11)
    • couple of server crashes
    • quit still displays error
    • still no command key mapping for copy/paste
    Debug nav crash:
    Code:
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0  com.uberent.pa.client            0x000000010b97396c crom::RasRenLightingEnvironment::beginViewport(zu::RefNoCount<crom::RasRenSceneViewport>) + 172
    1  com.uberent.pa.client            0x000000010b96e19a crom::RasRenLightingEngine::lightSolid(crom::RasRenDrawCall const&, zu::RefNoCount<crom::RasRenSceneViewport>) + 778
    2  com.uberent.pa.client            0x000000010b9aaf40 std::__1::__function::__func<crom::RasRenSceneViewport::renderLit()::$_3, std::__1::allocator<crom::RasRenSceneViewport::renderLit()::$_3>, void (crom::RasRenDrawCall const&)>::operator()(crom::RasRenDrawCall const&) + 32
    3  com.uberent.pa.client            0x000000010b9a9ccb crom::RasRenSceneViewport::renderMeshes(crom::RasRenSceneViewport::SceneInfo const&, std::__1::__wrap_iter<crom::RasRenDrawCall const* const*>, std::__1::__wrap_iter<crom::RasRenDrawCall const* const*>, zu::StringRange, std::__1::function<void (crom::RasRenDrawCall const&)> const&) + 3435
    4  com.uberent.pa.client            0x000000010b9a762a crom::RasRenSceneViewport::renderBucket(crom::RasRenSceneViewport::DrawBucket const&, zu::StringRange, std::__1::function<void (crom::RasRenDrawCall const&)> const&, std::__1::function<void (crom::RasRenSceneViewport::SceneInfo const&)> const&) + 202
    5  com.uberent.pa.client            0x000000010b9a5b3d crom::RasRenSceneViewport::renderLit() + 1069
    6  com.uberent.pa.client            0x000000010b91c981 crom::RasRen::renderLit(int) + 177
    7  com.uberent.pa.client            0x000000010b527754 client::ClientGame::updateAndPresent(crom::Profiler&, float) + 4532
    8  com.uberent.pa.client            0x000000010b86596b crom::SDLPlatform::runGame(crom::Game*) + 699
    9  com.uberent.pa.client            0x000000010b85e619 main + 249
    10  com.uberent.pa.client            0x000000010b4da464 start + 52
    
  14. garat

    garat Cat Herder Uber Alumni

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    Mikey, in order:
    • What systems are you using? Custom, or random?
    • Huh? I don't understand. Screenshot please?
    • We're working on a number of issues related to this. Some are fixed, but looks like a few might still be broken.
    • I'll ask Ben to look at those.
    • Known issue on desert biome
    • Will check our crash logs
    • What error?
    • Known issue, but our mac guy is out of the office for a bit.
  15. emraldis

    emraldis Post Master General

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    Just a quick question garat, what's a "strem"?
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  16. stuart98

    stuart98 Post Master General

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    Ninja'd! By several hours in fact. :/
  17. emraldis

    emraldis Post Master General

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    I know, but he wasn't listening :p
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  18. garat

    garat Cat Herder Uber Alumni

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    No, I was sleeping. And I'll ban the next person who calls out a freakin typo. :p

    Jerks. ;)
    Raevn, websterx01, Fr33Lancer and 4 others like this.
  19. cwarner7264

    cwarner7264 Moderator Alumni

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    He's gone mad with power! And possibly lack of sleep!
  20. mikeyh

    mikeyh Post Master General

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    • create a game and load a larger standard or custom system immediately prior to initial system loading... lobby listing icon keeps spinning (seems to be a timing issue with longer load times and is visual only as game can still be started)
    • create a game, wait for default game to finish loading, leave the game and you'll often see the standard connection to server lost... returning to main menu message with logs: Failed loading panel 1, path coui://ui/main/game/start/start.html: net::ERR_ABORTED and resetGameState (again visual only)
    • debug nav (ctrl-alt-f11) worked on previous PTE builds now fails at: crom::RasRenLightingEnvironment::beginViewport(zu::RefNoCount<crom::RasRenSceneViewport>) + 172
    • quit error: http://pa.lennardf1989.com/Tracker/index.php?do=details&task_id=3663
    • also seeing launcher errors:
    Code:
    Application Specific Information:
    terminating with uncaught exception of type std::__1::system_error: mutex lock failed: Invalid argument
    abort() called
    
    Thread 4 Crashed:
    0  libsystem_kernel.dylib            0x00007fff8fd66866 __pthread_kill + 10
    1  libsystem_pthread.dylib          0x00007fff9054235c pthread_kill + 92
    2  libsystem_c.dylib                0x00007fff8fe1cb1a abort + 125
    3  libc++abi.dylib                  0x00007fff88edcf31 abort_message + 257
    4  libc++abi.dylib                  0x00007fff88f0293a default_terminate_handler() + 240
    5  libobjc.A.dylib                  0x00007fff8ed16322 _objc_terminate() + 124
    6  libc++abi.dylib                  0x00007fff88f001d1 std::__terminate(void (*)()) + 8
    7  libc++abi.dylib                  0x00007fff88effc5b __cxa_throw + 124
    8  libc++.1.dylib                    0x00007fff903b4941 std::__1::__throw_system_error(int, char const*) + 77
    9  com.uberent.launcher              0x00000001010749f9 std::__1::__thread_proxy<std::__1::tuple<LauncherGUI::LauncherGUI(crom::Platform*)::'lambda'()> >(void*, void*) + 169
    10  libsystem_pthread.dylib          0x00007fff90541899 _pthread_body + 138
    11  libsystem_pthread.dylib          0x00007fff9054172a _pthread_start + 137
    12  libsystem_pthread.dylib          0x00007fff90545fc9 thread_start + 13
    
    

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