Why is wreckage solid?

Discussion in 'Balance Discussions' started by drewsuser, July 19, 2014.

  1. drewsuser

    drewsuser Active Member

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    Lots of shots from ants just seem to get absorbed into the wreckage of other tanks and misc. Really what gives? Even shots from levelers just disappear inside some wreckage. Wreckage can also block vanguards & infernos from getting close enough to make critical shots.
  2. Raevn

    Raevn Moderator Alumni

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    That's the whole idea of wreckage ;)
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  3. drewsuser

    drewsuser Active Member

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    It doesn't make sense to ME. Why is like this? What point does it serve? "He won the game by exploding all his units around his commander, their combined health making it impossible for enemy troops to reach him..."
    This is, of course, an exaggeration, but it just eludes how this is necessary in-game.
  4. trialq

    trialq Post Master General

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    Wreckage deteriorates with enough damage dealt to it. One reason I see for wreckage is that it dynamically alters the terrain.
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  5. tommybananas

    tommybananas Active Member

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    It also has a very valuable use of being mass deposits based on a % of the units max hp? not sure on how the value is worked out.
    But if your low on mass you can send fabbers out to reclaim the mass boosting your eco temporarily especially if your running on -ve mass helping you get out buildings and tanks faster
  6. Geers

    Geers Post Master General

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    ...

    Why WOULDN'T it be solid? Do robots have ghosts? Hell, even ghosts leave corpses.
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  7. exterminans

    exterminans Post Master General

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    Solid wreckages work actually quite nice.

    They increase the cost of advancing across a previous front line which is exactly what they were supposed to. From both sides, that is!

    What's not working yet however: Infernos and Vanguards as well as heavy bots should use their weapons to destroy wreckages blocking their pathing automatically. Right now that's just yet another nasty micro clickfest added to the problem.
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  8. KNight

    KNight Post Master General

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    Speaking of destroying wreckage, it's kinda frustrating how right clicking on a wreck with combat units causes them to target it. Not that there shouldn't be a way to target wrecks but I'd rather it not be so easily doable by mistake.

    Mike
  9. brianpurkiss

    brianpurkiss Post Master General

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    Wreckage can be used to reclaim and gain more metal. It can be pretty useful when used properly.
  10. Jaedrik

    Jaedrik Active Member

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    Why are units so easily physically pushed aside by other units?
    For gameplay.

    Why is wreckage solid?
    For gameplay.
    Not that I don't think that's dumb, because, in my opinion, it creates unfun gameplay. Wrecks need to sink/be pathable ASAP.
    Last edited: July 20, 2014
  11. igncom1

    igncom1 Post Master General

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  12. Geers

    Geers Post Master General

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    Because units phasing through debris like Casper the Ghost isn't dumb at all.
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  13. Jaedrik

    Jaedrik Active Member

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    This is why I put the first part in.
    If I were you, my post would be likened to the following.
    "Because units just pushing other units/wreckage along the ground like they have buttery treads and a gajillion horsepower isn't dumb at all, especially if they're not being damaged by it."

    Rather, I would say that just as this element of physics is not taken into consideration due to the desire of superior gameplay usurping it, then so too should the desire for superior gameplay usurp an appeal to realism or physics to maintain internal consistency, and more importantly to create a more fun experience. A further example of this inconsistency is the fact that units can and will clump up into impossibly tiny spaces with a simple patrol, guard, or move command.

    Of course, it now dawns on me that this is easily accomplished by ships being able to push wrecks out of the way the same as ground units do to their fallen brethren, but again I prefer sinking.
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  14. apocatequil

    apocatequil Member

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    All things considered, I kinda like sinking now too. If only so you create a kinda pile dynamic. That way you still have front-line wreckage, it's just under the water mostly, unless something else sinks on top of it, and large ships still become large obstacles, but mostly only for other large ships. However, I'm not sure how feasible that option is with their system.

    Fun to think about though.
  15. perfectdark

    perfectdark Active Member

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    In TA you'd get the advantage by fighting new to your own base (i.e. getting attacked) because the battlefield would be in reach of your fabbers and you could reclaim all of the metal (from both sides) which would give you a massive boost and as such your army would be bigger than the enemy's for the next attack.

    With PA though I haven't yet seen this level of reclaiming wreckages yet.

    It also used to be valid to send fabbers out to reclaim trees and rocks, I've not really seen that either, they seem to be more of a hindrance because they take so long to reclaim and you get so little for them that it's not a valid method of income.

    If anything, I think there should be more wreckages. Wreckages from past battles strewn across the planet. How about adding reclaimable monuments from ancient civilisations?
  16. Gerfand

    Gerfand Active Member

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    well wreckage should work like in TA:
    - the unit get destroyed and leave a wreckage in its format
    -if the wreckage take damage or the unit was Overkilled the wreckage should be a bunch of metal in the ground
    -if the unit was really Orvekilled by something like a UberCannon, its don't leave wreckage
  17. ace63

    ace63 Post Master General

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    In one of the old livestreams @neutrino actually said that wreckage would work exactly this way.
    I don't know what happened to that though.

    The thing I want most changed about wreckage is how black it looks. It should be more shiny and less black but more grey so it actually looks like metal and not like charcoal.
  18. Gerfand

    Gerfand Active Member

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    Well the game still on gamma, probably a bit before the game be release we will have that...
  19. perfectdark

    perfectdark Active Member

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    I don't play as black because I can't tell if my structures are alive or dead, they look exactly the same.
  20. drewsuser

    drewsuser Active Member

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    Zoom out?

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