Next question about nukes: Have you checked out the new effect in the PTE build?

Discussion in 'Planetary Annihilation General Discussion' started by metabolical, July 18, 2014.

  1. tehtrekd

    tehtrekd Post Master General

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    Sure.
    Sorry but, where do you find log files?
  2. bgolus

    bgolus Uber Alumni

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    %LOCALAPPDATA%\Uber Entertainment\Planetary Annihilation\log
  3. tehtrekd

    tehtrekd Post Master General

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    Alright.

    Attached Files:

  4. tatsujb

    tatsujb Post Master General

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    dude, change your password or they'll keep trolling you! :D
    ArchieBuld likes this.
  5. websterx01

    websterx01 Post Master General

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    I like the new effect, but I think it's a little too... glassy? It looks like molten glass, which is cool, but not for an explosion. Also, make the smoke/black stuff hang around longer, it looks like it dissolves too fast.
  6. Raevn

    Raevn Moderator Alumni

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    Brilliant work on the explosions, both commander and nuke!

    Is it possible to get the nuke missile trail to cast a shadow too? just seeing the shadow of the missile itself looks a bit out of place, especially when the explosion casts one.
    tehtrekd and websterx01 like this.
  7. bgolus

    bgolus Uber Alumni

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    The way we do shadows there's currently no way to do soft shadows. The new nuke effect is opaque like it is so that it can cast shadows and they don't look completely out of place. I have some modifications to the current nuke trail so that the smoke trail is at least shadowed by the planet, but they don't cast shadows themselves. I've been giving the issue of transparent shadows some though.

    The main problem is any solution is going to be slow, or at least slower than what we currently do.
    carlorizzante and Raevn like this.
  8. Dementiurge

    Dementiurge Post Master General

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    Something like opacity shadow maps?

    The easy solution would just be to make the nuke trail opaque too. :p It's a really good aesthetic for PA.
  9. adoghost

    adoghost Active Member

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    same explosion here
  10. optimi

    optimi Well-Known Member

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    Out of curiosity, what's your graphics card?
  11. plink

    plink Active Member

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    Very cool explosion. Much better than the original. It would be nice if it stuck around a bit longer at the very end. (When it turns all black, slow down the dissolving of the cloud.)
  12. ViolentMind

    ViolentMind Active Member

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    Dude, you are insane! 71 minutes to set this up? Awesome!

    So, did you do an area attack on the whole planet with all the nukes selected basically?
  13. popededi

    popededi Well-Known Member

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    Can confirm, same here.
  14. brianpurkiss

    brianpurkiss Post Master General

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    Yes, area attack.

    You should check out this vid:

    EdWood likes this.
  15. websterx01

    websterx01 Post Master General

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    I think the nuke explosion would look better if it was red-based instead of blue-based. It looks way hotter if it's red. The Comm would look fine as blue since it's special anyway.
    Fr33Lancer likes this.
  16. Fr33Lancer

    Fr33Lancer Well-Known Member

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    So, nuke and commander explosion share the same effect, right ? (can't check because I got an AMD GPU :eek:)
    I'd prefer the warm color for the nuke (yellow/orange/red) and cold white/spark/blue for the commander ;)
    websterx01 likes this.
  17. optimi

    optimi Well-Known Member

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    The blue one is the commander's. The nuke is blue in Brian's second video because of an issue with a mod.
    Fr33Lancer likes this.
  18. adoghost

    adoghost Active Member

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    radeon HD6850
  19. optimi

    optimi Well-Known Member

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    Seems to be an issue on all AMD cards. Hopefully it'll be fixed soon and we can experience glorious nuclear fires again!
    adoghost and tehtrekd like this.
  20. RoCKAA

    RoCKAA New Member

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    actly have the same problem, my card AMD Radeon HD 7800 Series :oops: hopefully will be fixed soon indeed:D

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