Next question about nukes: Have you checked out the new effect in the PTE build?

Discussion in 'Planetary Annihilation General Discussion' started by metabolical, July 18, 2014.

  1. metabolical

    metabolical Uber Alumni

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    Hi.

    Might have to redo some of those nuke spam gifs.
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  2. brianpurkiss

    brianpurkiss Post Master General

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    Edit 2: new nuke explosions
    Last edited: July 18, 2014
  3. Corang

    Corang Well-Known Member

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    Somebody posted in the PTE thread about how the nuke effect was the same though...
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  4. Geers

    Geers Post Master General

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    Not sure if this is good or bad.
  5. Corang

    Corang Well-Known Member

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    I just launched a few nukes in the PTE build, honestly, I can't tell if there is a difference
  6. brianpurkiss

    brianpurkiss Post Master General

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    Neither can I.
  7. nick2k

    nick2k Active Member

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    I see it! there's an extra smoke cloud in the mushroom. just kidding
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  8. mered4

    mered4 Post Master General

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    I see the difference. More lens flare.

    :D
  9. someonewhoisnobody

    someonewhoisnobody Well-Known Member

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    Sorry guys PA is canceled, we ran out of money from hiring JJ Abrams for the new nuke effect.
  10. carlorizzante

    carlorizzante Post Master General

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    Nukes are great.

    I would make the turning into the target a bit smoother. And let the smoke linger a bit longer.
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  11. cdrkf

    cdrkf Post Master General

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    Well personally I think the new effect is nice....

    It's not very noticeable from a big distance, but from up close its much more substantial than before :)
  12. wondible

    wondible Post Master General

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    Looks like it's still default_commander_explosion to me. Perhaps a new audio effect, but it didn't sound that different.

    Code:
    $ git diff stable pte pa/units/land/nuke_launcher/nuke_launcher_ammo.json pa/units/land/nuke_launcher/nuke_launcher_ammo_explosion_ent.json
    
    diff --git a/pa/units/land/nuke_launcher/nuke_launcher_ammo.json b/pa/units/land/nuke_launcher/nuke_launcher_ammo.json
    index 6f8a425..1355db2 100644
    --- a/pa/units/land/nuke_launcher/nuke_launcher_ammo.json
    +++ b/pa/units/land/nuke_launcher/nuke_launcher_ammo.json
    @@ -38,9 +38,11 @@
         ]
       }, 
       "gravwell_velocity_multiplier": 20.0, 
    +  "has_notifications": true, 
       "impact_decals": [
         "/pa/effects/specs/nuke_scorch_01.json"
       ], 
    +  "influence_radius": 1200, 
       "initial_velocity": 40.0, 
       "interplanetary_type": "INTER_System", 
       "lifetime": 0, 
    @@ -48,7 +50,6 @@
       "model": {
         "filename": "/pa/units/air/missile_nuke/missile_nuke.papa"
       }, 
    -  "network_critical": true, 
       "physics": {
         "add_to_spatial_db": true, 
         "allow_underground": true, 
    @@ -59,7 +60,7 @@
       }, 
       "show_in_orbital_layer": true, 
       "show_strategic_icon": true, 
    -  "sim_impact_effect": "/pa/effects/specs/default_commander_explosion_ent.json", 
    +  "sim_impact_effect": "/pa/units/land/nuke_launcher/nuke_launcher_ammo_explosion_ent.json", 
       "spawn_layers": "WL_Air", 
       "splash_damage": 33000, 
       "splash_damage_orbital": true, 
    diff --git a/pa/units/land/nuke_launcher/nuke_launcher_ammo_explosion_ent.json b/pa/units/land/nuke_launcher/nuke_launcher_ammo_explosion_ent.json
    new file mode 100644
    index 0000000..226ecb3
    --- /dev/null
    +++ b/pa/units/land/nuke_launcher/nuke_launcher_ammo_explosion_ent.json
    @@ -0,0 +1,14 @@
    +{
    +  "recon": {
    +    "observable": {
    +      "always_visible": true, 
    +      "ignore_radar": true, 
    +      "layer": "surface_and_air", 
    +      "sphere_radius": 5
    +    }
    +  }, 
    +  "spawn_response": {
    +    "audio_cue": "/SE/Impacts/missile_nuke", 
    +    "effect_spec": "/pa/effects/specs/default_commander_explosion.pfx"
    +  }
    +}
    \ No newline at end of file
    
  13. melhem19

    melhem19 Active Member

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    i there an actual difference?
  14. Tormidal

    Tormidal Active Member

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    Did you consider that they might have modified the effect file itself?
  15. garat

    garat Cat Herder Uber Alumni

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    I think this is what Meta was referring to:



    Just a slight difference.
  16. aapl2

    aapl2 Active Member

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    Why can't we have these nice things?
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  17. popededi

    popededi Well-Known Member

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    That is just proper, uncompromising awesome.

    Can I haz?
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  18. optimi

    optimi Well-Known Member

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    Holy hell that's awesome.
  19. Alpha2546

    Alpha2546 Post Master General

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    Hmm I don't like the first bright flashes ( with the purple star and huge bright particle) but the cloud effect is really cool (with the orange glow on it)! It should fade out more slowly though.

    Pretty nice!
  20. garat

    garat Cat Herder Uber Alumni

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    Keep in mind - I was taking out a commander with that. So you saw one commadner spolsion mixed in with about 9 nukes. They are not identical FX, and I think the blue flash you saw was the commander going critical.

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