PTE Stream 69025-main

Discussion in 'Support!' started by garat, July 16, 2014.

  1. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    .......

    Yah, that's gonna be a bit of work to repro. :eek:
    Jaedrik and websterx01 like this.
  2. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    I gave an Orbital fabber on Planet A a command to build a Teleporter on Planet B. I saw the teleporter outline and everything on Planet B. The Orbital Fabber build a teleporter on Planet A. But when I gave the Orbital Fabber a move command to the second planet, and then a build command once it got there, it built a teleporter on Planet B.
  3. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Note: this is not PTE-specific.

    PA#3784 - Orbital fabbers build on current planet instead of target planet.
  4. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    And... now it does remember. Must have have gotten some bad data in the current window position somewhere.
    brianpurkiss likes this.
  5. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    I salute you my fellow OS X user!
  6. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Here's the new planet smash animation

    Remy561 and jtibble like this.
  7. emraldis

    emraldis Post Master General

    Messages:
    2,641
    Likes Received:
    1,843
    Ok, so the pte crashes when you join another player's game. As far as I have thus far experienced.
  8. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    So, we've confirmed there is an audio subsystem crash that appears to be happening - you're seeing it if you try and start Galactic War, and possibly elsewhere. This is one of those weird ones of "We see why it's crashing, just kind of confused why it's only crashing just now, instead of a long time ago". :)
    thetrophysystem likes this.
  9. suketchi

    suketchi Member

    Messages:
    69
    Likes Received:
    26
    The fabbers has still a assist issue in the new PTE.
    When the objective is to "far away" from his own position, it refuse the assist order.

    And the area patrol pathfinding of the air units works also not really good.
    They're patrolling like I have only set two patrol-points.
    Well when I think about it, with the radius of the circle I make with the mouse I set only two points.
    (The point where I set the radius will be reflected.)
  10. nixtempestas

    nixtempestas Post Master General

    Messages:
    1,216
    Likes Received:
    746
    pathfinding seams to be rather glitchy atm, especially with fabbers stopping and refusing to move for no apparent reason.

    naval pathfinding along coasts is also really finicky, often getting stuck.
  11. popededi

    popededi Well-Known Member

    Messages:
    784
    Likes Received:
    553
    +1,

    Also, line building still gives a lot of false positives. Sometimes when I attempt to build a line of factories, all the outlines are white, but any that have obstructions in the way fail to build as they should. But the outlines don't go red.
  12. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    New build propped.
    aevs likes this.
  13. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    69025:

    - Nuke launcher must have missed the firing->fired memo
    - Time display in System Editor - presumably lets you see when your planets will collide
    - More system editor refactoring around simulate/pause, rounding slider values
    Fr33Lancer likes this.
  14. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    Oh, I meant to say, THANK YOU for no longer slightly altering all the model files' metadata in every build :)
    popededi likes this.
  15. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    Galactic War can now start.

    Unfortunately, it loaded me into a 6 planet game. Well, one of those planets were maybe i can't even tell but seems to be inside another planet. Doesn't appear to be colliding, maybe surfaces aren't touching while one contains the other. However, I accidentally sent my commander there, and I can select him I think, but cannot move him or command him or anything. *shrug* probably has to do with new scaling, so not really a bug, just a report.
  16. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    This build has some systems working better, but like the first PTE stream on Friday, Galactic War can still break pretty easily, because of how the systems are generated. We don't have the new GW specific planet generation in yet. Scathis is working on it.
    Remy561, ArchieBuld and wondible like this.
  17. Methlodis

    Methlodis Active Member

    Messages:
    198
    Likes Received:
    82
    I found this during the build when I loaded a planet in system view. Uber trolls..... I hate Uber Trolls.
    [​IMG]
    I'm not sure if this is new or not, but still.

    Its the Unit Canon wreckage, and even has an "Out of Order" sign on one of the corners.
    Remy561 and thetrophysystem like this.
  18. aevs

    aevs Post Master General

    Messages:
    1,051
    Likes Received:
    1,150
    Just wondering; is there a reason why several fields in the planet editor now round decimal values to integers? Water height especially can change pathable areas significantly between integer values. I sometimes used decimal values to have more control over how land bridges / naval choke points appear.
    thetrophysystem likes this.
  19. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    All sliders now round to the nearest integer.
    From the code comments:
    Code:
    // Round to the nearest integer.  Slider values can come back as 0.99999.
    thetrophysystem likes this.
  20. aevs

    aevs Post Master General

    Messages:
    1,051
    Likes Received:
    1,150
    Well yes, but why? I understand that seed value needs to be an integer, but why round water height, etc?

Share This Page