PTE Stream 69025-main

Discussion in 'Support!' started by garat, July 16, 2014.

  1. garat

    garat Cat Herder Uber Alumni

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    Many of the same caveats and addendum's as 68772-main: --no-mods, be cautious on auto generated systems (though up to 4 player should work now).

    There are a ton of bug fixes, and an ever expanding number of polish and bug fix changes. Report here as you find stuff. Enjoy, folks!

    Edit: Just pushed a new build.. Keeping this thread though. Fixed the galactic war crash, and a number of other minor issues. Hop in and keep going.
    Last edited: July 16, 2014
    cwarner7264, thetrophysystem and SXX like this.
  2. Raevn

    Raevn Moderator Alumni

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    Changes
    • UI: New screen shown during the countdown to starting a match:
      upload_2014-7-16_20-10-44.png
    • Feature/UI: Can now cancel planet smashing
    • Audio: New audio cues for - Adv. Bomber ammo flight & impact, Adv. Artillery ammo impact, Artillery ammo flight & impact, Bomb Bot explosion, Land mine explosion, Tactical Missile ammo flight & impact, Orbital Laser ammo impact, Orbital Launcher rocket death, Battleship ammo flight & impact.
    • UI: New notifications for - Anti-Nuke launch, Nuke Launch
    • Unknown: influence_radius changed for Adv. Artillery ammo, Battleship ammo (400-> 900)
    • Unknown: influence_radius changed for Nuke Launcher ammo (900-> 1200)
    • Effects: Updated Commander Spawn Animation

      (Video by @brianpurkiss)
    • Effects: Updated planet smash animation

      (Video by @brianpurkiss)
    • AI: Small update to Land Fabber logic
    • System Editor: Templates updated
    Modding
    • "fired" event cue now split into "fired1", "fired2", "fired3" for battleship
    • Added scene: "new_game_cinematic"
    • Can now specify countdown parameter for start_game message:
      Code:
      self.send_message('start_game', {
          countdown: 5
      });
    • New attribute in effect blueprints: "use_celestial_aspect" (boolean)
    Build 69025
    • Bug Fix: System Editor slider values are now rounded to the nearest integer
    • Bug Fix: Nuke Launcher ammo blueprint correction for fire event ("firing" -> "fired")
    • Feature: Inclusion of Time in the system editor while simulating
    • Audio: Updates to Soundbank
    • Some code re-factoring for the System Editor sliders.
    Collated with changes found by @wondible and @brianpurkiss
    Last edited: July 17, 2014
    Fr33Lancer, cwarner7264 and SXX like this.
  3. aapl2

    aapl2 Active Member

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    New Nuke animation.

    Last edited: July 18, 2014
    Remy561 and killerkiwijuice like this.
  4. tehtrekd

    tehtrekd Post Master General

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    :p
  5. garat

    garat Cat Herder Uber Alumni

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    Yah yah yah, bite me. :) I chalk it up to running in 90 degree (33c) weather for a few miles.
    tehtrekd likes this.
  6. websterx01

    websterx01 Post Master General

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    Pfft, that's how hot my room is all day! (Not really, only about 80F. Stupid 600w Rig.)

    By the way, Sim perf is BAD in the PTE.
    killerkiwijuice and burntcustard like this.
  7. garat

    garat Cat Herder Uber Alumni

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    You're gonna have to provide a better clue. :) (Screenshots of the sim perf page also helpful)
  8. SXX

    SXX Post Master General

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    Love current state of spawn animation. :)
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  9. SXX

    SXX Post Master General

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    Just got server crash on "ec2-54-75-78-110.eu-west-1.compute.amazonaws.com:9000". It's happen after I seen planetary impact of small moon on large moon (most of AIs remain alive) and then tried to put more units move next to crater. E.g units blow up as excepted, but after I tried to move large units got disconnect/crash.

    Too bad there is no any other game identifier printed to stdout/stderr. :rolleyes:
  10. nixtempestas

    nixtempestas Post Master General

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    encountered a crash to desktop from game lobby when I tried to change the color of the AI player.

    Will try again and see if I can reproduce it consistently.

    EDIT: scratch that, the problem seems to be related to loading a custom system from the last PTE, it just so happened to crash when I was changing the AI color the last couple times. will rebuild it and see what happens
  11. SXX

    SXX Post Master General

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    I tried to change colors (without loading custom) planet and there was no crashes, but it's on Linux.
  12. nixtempestas

    nixtempestas Post Master General

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    Ya, the colour change problem was a red herring, I just follow the exact same steps when setting up a game so every time it crashed, it just so happened to be when I changed the AI colour.

    The crash seems to be linked with using a system built on the last PTE. Even re-setting it up and saving it did not fix the problem, but a brand new custom system did do the trick, so not really an issue.
  13. wondible

    wondible Post Master General

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    - New audio for a number of units
    - Holtkins, battleship influence_radius 400->900, whatever that means
    - Nuke influence_radius 400->1200
    - New nuke impact effect
    - Button to cancel an active planet smash (It's called "Cancel Move", could change orbit be coming back?) Be interesting to see where this leaves the object you were moving.
    - New scene: new_game_cinematic, embedded in new_game
    - System templates redone, as promised.

    Modding:
    - New field is meteor impacts: use_celestial_aspect ?
    - Editor simulate integrated with pause feature; looks like it may reset to start position when stopping
    - Editor slider setup refactored
    burntcustard likes this.
  14. stuart98

    stuart98 Post Master General

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    Could you detail the filename changes so that modders know what files to change?
  15. selfavenger

    selfavenger Active Member

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    new nuke effect!! oooooh! That sounds exciting. Can't wait to see it!

    Cheers,

    -Todd
  16. brandonpotter

    brandonpotter Well-Known Member

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    Try working in 36c degree weather, with wildfires all around the province, so your always working in a hazardous layer of smoke :p
  17. mjshorty

    mjshorty Well-Known Member

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    Question....will build 100000 be version 1.0? D=
  18. Corang

    Corang Well-Known Member

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    Just had a client crash, possible server crash.

    I launched ~1000 nukes at another planet with area attack covering the entire planet. They eventually got there but I missed it so I went to chronocam and went back, it went to the middle of the nukes getting there but I wanted to go back farther, to see it from the beginning so I pressed the back 30 seconds button again and I crashed. I tried reconnecting to the game 2 times. I will be attaching the 3 logs for PA. Let me know if there is anything else that you would need. Also, running windows 7.

    Attached Files:

  19. stuart98

    stuart98 Post Master General

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    No.

    My understanding is that every time a commit is added, the number is increased by 1.
  20. brianpurkiss

    brianpurkiss Post Master General

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    Dang PTE build crashes!

    Oh.

    Wait.

    Mods.

    bbl.
    stuart98 likes this.

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