Many of the same caveats and addendum's as 68772-main: --no-mods, be cautious on auto generated systems (though up to 4 player should work now). There are a ton of bug fixes, and an ever expanding number of polish and bug fix changes. Report here as you find stuff. Enjoy, folks! Edit: Just pushed a new build.. Keeping this thread though. Fixed the galactic war crash, and a number of other minor issues. Hop in and keep going.
Changes UI: New screen shown during the countdown to starting a match: Feature/UI: Can now cancel planet smashing Audio: New audio cues for - Adv. Bomber ammo flight & impact, Adv. Artillery ammo impact, Artillery ammo flight & impact, Bomb Bot explosion, Land mine explosion, Tactical Missile ammo flight & impact, Orbital Laser ammo impact, Orbital Launcher rocket death, Battleship ammo flight & impact. UI: New notifications for - Anti-Nuke launch, Nuke Launch Unknown: influence_radius changed for Adv. Artillery ammo, Battleship ammo (400-> 900) Unknown: influence_radius changed for Nuke Launcher ammo (900-> 1200) Effects: Updated Commander Spawn Animation (Video by @brianpurkiss) Effects: Updated planet smash animation (Video by @brianpurkiss) AI: Small update to Land Fabber logic System Editor: Templates updated Modding "fired" event cue now split into "fired1", "fired2", "fired3" for battleship Added scene: "new_game_cinematic" Can now specify countdown parameter for start_game message: Code: self.send_message('start_game', { countdown: 5 }); New attribute in effect blueprints: "use_celestial_aspect" (boolean) Build 69025 Bug Fix: System Editor slider values are now rounded to the nearest integer Bug Fix: Nuke Launcher ammo blueprint correction for fire event ("firing" -> "fired") Feature: Inclusion of Time in the system editor while simulating Audio: Updates to Soundbank Some code re-factoring for the System Editor sliders. Collated with changes found by @wondible and @brianpurkiss
Pfft, that's how hot my room is all day! (Not really, only about 80F. Stupid 600w Rig.) By the way, Sim perf is BAD in the PTE.
Just got server crash on "ec2-54-75-78-110.eu-west-1.compute.amazonaws.com:9000". It's happen after I seen planetary impact of small moon on large moon (most of AIs remain alive) and then tried to put more units move next to crater. E.g units blow up as excepted, but after I tried to move large units got disconnect/crash. Too bad there is no any other game identifier printed to stdout/stderr.
encountered a crash to desktop from game lobby when I tried to change the color of the AI player. Will try again and see if I can reproduce it consistently. EDIT: scratch that, the problem seems to be related to loading a custom system from the last PTE, it just so happened to crash when I was changing the AI color the last couple times. will rebuild it and see what happens
I tried to change colors (without loading custom) planet and there was no crashes, but it's on Linux.
Ya, the colour change problem was a red herring, I just follow the exact same steps when setting up a game so every time it crashed, it just so happened to be when I changed the AI colour. The crash seems to be linked with using a system built on the last PTE. Even re-setting it up and saving it did not fix the problem, but a brand new custom system did do the trick, so not really an issue.
- New audio for a number of units - Holtkins, battleship influence_radius 400->900, whatever that means - Nuke influence_radius 400->1200 - New nuke impact effect - Button to cancel an active planet smash (It's called "Cancel Move", could change orbit be coming back?) Be interesting to see where this leaves the object you were moving. - New scene: new_game_cinematic, embedded in new_game - System templates redone, as promised. Modding: - New field is meteor impacts: use_celestial_aspect ? - Editor simulate integrated with pause feature; looks like it may reset to start position when stopping - Editor slider setup refactored
Try working in 36c degree weather, with wildfires all around the province, so your always working in a hazardous layer of smoke
Just had a client crash, possible server crash. I launched ~1000 nukes at another planet with area attack covering the entire planet. They eventually got there but I missed it so I went to chronocam and went back, it went to the middle of the nukes getting there but I wanted to go back farther, to see it from the beginning so I pressed the back 30 seconds button again and I crashed. I tried reconnecting to the game 2 times. I will be attaching the 3 logs for PA. Let me know if there is anything else that you would need. Also, running windows 7.