The Effects of T2 Units as Upgrades

Discussion in 'Balance Discussions' started by brianpurkiss, July 10, 2014.

  1. mered4

    mered4 Post Master General

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    Their strats weren't even CLOSE to similar. Half of the six guys went for t1 rush, one guy just did noob things, and the other two went for a T2 rush that finished just as the first few Vanguards entered the enemy base - because they also had two comms on the T2 air.

    Come on.
    Sure it is. But T2 is still way more cost effective than T1. Which means you either go T2, or you die.

    I have narrowly avoided death by T2 by using booms and bombers, but that's it.
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  2. igncom1

    igncom1 Post Master General

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    So are you saying that T2 is overpowered, or that T1 is underpowered......when fighting a commander?
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  3. cwarner7264

    cwarner7264 Moderator Alumni

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    I was farming GW the other day for some more starting loadouts - I found that a T1 bomber rush kills normal AI in <4 minutes. If they survive and get up AA, rush T2 vehicles and kill 'em with Vanguards in <10 minutes.

    Vanguards are ridiculous right now. If you have them and your opponent doesn't - bye bye.
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  4. wpmarshall

    wpmarshall Planetary Moderator

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    :eek: only just been directed to this thread, good to see it has spurred discussion.

    Sadly 2 things remain -
    - Uber remain steadfast on their balance direction
    - The video may not apply to every situation but certainly under similar circumstances can have a very profound effect.

    Interestingly you could on LARGER maps do a 2 air rush in a similar fashion to above followed by t2 vehicle rush and transport-drop vanguards though this would probably take 8 to 10 mins approx.
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  5. brianpurkiss

    brianpurkiss Post Master General

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    I think it's simply a matter of we're still figuring out the meta game of when to rush T2. But as we play more and figure out when to do things, players will start honing in on when to rush T2.

    But at the same time you're right, because of the cost of T2, that means it's not quite as effective to rush T2. But at the same time, "rushing" is relative.

    During the Gunship patch, the meta game started out with going T2 by the 10 minute mark. But then everyone started going T2 faster and faster, with eventually some people getting to T2 before the 5 minute mark and the top players getting T2 before the 6 minute mark.

    "Rushing" is relative, and we'll slowly figure out when to go T2.
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  6. nanolathe

    nanolathe Post Master General

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    Maybe if they were priced as though they were a Krogoth?
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  7. brianpurkiss

    brianpurkiss Post Master General

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    Personally, I'm not a fan of single units that can destroy hundreds of units, regardless of cost.

    Units like that do not require any skill or strategy to use. You have one play, send it into the enemy base.

    With lots of units and unit diversity, there's lots of options and skill involved. Do I make an army with just bots? Just vehicles? Air? Mixed? Do I send them in all in one group? Do I split them up?
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  8. exterminans

    exterminans Post Master General

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    We could also really use smart formations...

    What we currently have as "formations" is a poor joke. The AI has access to working formations (at least I think it is capable of putting tanks in front and combat fabbers in the back - not only by chance), but unless the player has access to such feature, mixed formations are pointless since they will evolve into a micro clickfest.

    Not to mention that even the AI is incapable of properly managing the units and manages to have units crashing into each other all the time - with noticeable impact on both the server performance and effective movement speed. (When playing against the AI, look out for the "Physics" step in the debug menu. Whenever it spikes, another two platoons have collided. Or a platoon ran into a mountain due to bugs in the new and "improved" pathfinding.)

    Currently, these big T2 units look like a futile attempt to reduce the number of units in game since the initial goal of 10.000 units on the battlefield is still a very, very long shot. And it's kind of effective, I mean: Why go mass Ant/Dox if you can just steamroll the enemy with Vanguards once you have the eco.
    Last edited: July 11, 2014
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  9. nanolathe

    nanolathe Post Master General

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    You don't have to tell me Brian; you know what we've been doing with RCBM...

    I'm just trying to help make the best of a bad situation.
    squishypon3 and brianpurkiss like this.
  10. mjshorty

    mjshorty Well-Known Member

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    look, i like it, you cant go straight to T2 with 1 T1 factory anymore...you gotta develope some more then decide to hit T2

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