"Brands ultimately have a certain amount of permission that you can make changes to, and I think we might have innovated too much or tried some different things that people just weren't ready for." LOL. http://www.forbes.com/sites/erikkai...ief-dungeon-keeper-reboot-innovated-too-much/
Innovated? You keep using that word, but I don't think that word means what you think it means. Pay to win isn't innovation.
http://www.oxforddictionaries.com/definition/english/innovate http://en.wikipedia.org/wiki/Innovation Innovation doesn't have to be a positive thing, brian.
No. But it does have to be a new concept, and EA Mobile didn't invent pay to win. And even though its strict definition doesn't include positive or negative, its common usage pretty much always implies positive change.
I can hate EA. Cancelling many of my favorite studios and games doesn't make me laugh. Them failing a f2p model, makes me laugh. And, didn't look at details, but they probably made Planetside2 from SOE look generous, knowing how they roll. EA should just stick to sports games and battlefield. They need not make anything else, all they do is fall through or fail the approval of EA. If they want a lucrative model, they should just stick with that. They can't innovate. If they could they wouldn't be making f2p or mobas or stuff. It would be more innovative to do a pre-funded game at this point if thats what they wanted. Figure out how much they'd spend making a game, and publicly release a pilot model for several games and place prices on launching them. I wouldn't touch EA, but someone who would might take that for face value.
They can't innovate, but they oversee Mass Effect and Dragon Age (of which 2 is a disappointment, yes, before anybody starts). Amirite? And don't pin the above games on the developers, because developers do fail, and that would mean the Dungeon Keeper experience was also the fault of the devs. @brianpurkiss: the definition of a new concept is anything that hasn't been done in that specific combination before. Additionally, while the presumption is that innovation is positive, the phrase "change for change's sake" exists for a reason. Don't assume the positive interpretation just because it suits you. Technically-speaking, innovation is correct. However much you don't think this is a good thing is a perfectly valid opinion, naturally. I'd even agree with you (it's a brilliant example of how to screw up a mobile game). But I don't agree with people attempting to nitpick semantics over words that are technically correct.
As much as I LOVED Dragon Age: Origins, it was basically a less good Baldurs Gate Mass Effect I can't comment on because I haven't played, but I wouldn't call Dragon Age super innovative, even if it was super good.
Mass effect and dragon age? 2 of those were a disappointment. I don't care if you called it out early, for dragon age that is pretty much saying the game is a disappointment and had a better version but I was already sold off it. So biased as it may be, it still counts. Neither of those are innovation though. Anything is innovation if someone is doing it for THEIR first time. That is like saying a first time level maker's Happy Wheels Sword Throw is innovative. Yes, all 10000 of those sword throw levels, a large fraction of the levels in Happy Wheels, are all 10000 examples of personal innovation then. What EA needs to do, is actually take the risk of figuring out a contribution to concept, instead of copying "trending ideas" like mobas and f2p. If they are going to copy, either improve on it or use something newer. F2p were old when SMNC and Loadout and stuff came out, yet at least those were innovative. they added to the library. SMNC was a hodge podge of TF2 and tower defense and moba and f2p, Loadout was a hodge podge of shooter combat games and f2p, I cant think of any f2p shooters besides those 2 off the top of my head anyway. EA just creates a dime a dozen mobile app off the instinct F2P is trending and they can throw enough developers at it? I think my older brother plays a game on his phone, and I could list off 12 games I think it is without listing the right one. If someone was playing dungeon keeper, I would do the same. Uber made Toy Rush. It is a fun theme, but the design is pretty common used mostly, but at least they designed it around what it is. EA always shuns any of it's creations that don't sell record breaking numbers. By the way, someone was playing a game, I asked if it was Toy rush and 2 other games and it turned out to be something else, so there are at least 4 similar games in the Toy Rush similarity?
And we're back to the definition of innovation of "nobody can have had any idea anything like that ever because even 10% of the idea means it wasn't innovative". Innovation is doing something new. The concepts, individually, do not have to be new. The fact that they're combined in the way they are is new. Even if that newness is a Bad Thing. Which making people pay to unlock tiles to mine is. It's also a pretty new thing, in my time playing mobile games I haven't managed to find something that obnoxious (yet).