GALACTIC WAR FOR MULTIPLAYER!!

Discussion in 'Planetary Annihilation General Discussion' started by monte93, July 10, 2014.

  1. monte93

    monte93 Active Member

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    all shift !! how ever i couldn't find a related post if it already exists disregard and do tell me where to write this. sorry for the bad grammar
    any how i think it would be beneficial to have the option in multiplayer to have a limited load out. let me explain. imagine you have 50 armory points and before the match starts you could buy advance defenses for 15, orbital tech for 10, super weapons for 20 and advance vehicles for 5. bam! perfect load out for a super weapon powers turtle player.
  2. monte93

    monte93 Active Member

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    id like to hear opinions on this and I'm eager to hear ideas to spice up multiplier so eery game is a more unique experience
  3. brianpurkiss

    brianpurkiss Post Master General

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    I vote very much no for vanilla PA.

    Mod? Sure. Vanilla? No.

    There would be too many wins/losses because someone got lucky and got the wrong tech at the start.
    MrTBSC likes this.
  4. squishypon3

    squishypon3 Post Master General

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    I think he's suggesting this as another game type (hence metagame)
    monte93 likes this.
  5. brianpurkiss

    brianpurkiss Post Master General

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    I know.

    Which is why I say make it a mod.
  6. monte93

    monte93 Active Member

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    as an option. you can still play with full arsenal but to make more tactical games it might have something nice
    plus you get to choose the arsenal nothing to do with luck
    as a multiplayer game mode such as king of the hill time limit and other modes
    so like that they are variants in the strategy
  7. brianpurkiss

    brianpurkiss Post Master General

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    Your suggestion has nothing to do with making more "tactical" games.
  8. monte93

    monte93 Active Member

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    its important to add that armory load outs may be chosen individually by each commander
  9. brianpurkiss

    brianpurkiss Post Master General

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    It has everything to do with luck.

    If I set up my armory at the start of a match that is missing a needed tech to counter the tech that my opponent got, then that's 100% luck.
  10. monte93

    monte93 Active Member

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    how ever you wanna call it but still think it would make for some very interesting games. i had made a couple scenarios with similar ideas on other rte games and they are a blast to play with friends.
    ArchieBuld likes this.
  11. monte93

    monte93 Active Member

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    i think you miss understood me…. I'm referring to selecting your load out at the lobby while teams are being assigned
    its a nice touch as everyone has a preferred strategy and units and being restricted to them causes you to use them in new and interesting ways
    how ever your armory idea is not bad for in game small buffs depending on your load out
  12. brianpurkiss

    brianpurkiss Post Master General

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    I am not misunderstanding you.

    In the lobby, people pick their loadouts.

    I pick some tech, you pick some tech. Let's say I happen to go advanced vehicles and advanced air. You go for orbital tech. As soon as the match starts you bug out and head to the other planet. I now do not have the technology to invade you and I cannot beat you because I got unlucky and did not pick technology to counter you.

    Another example, I go advanced bots, you go advanced air. I now do not have the capabilities to counter your advanced air because I got unlucky while picking my tech.
  13. monte93

    monte93 Active Member

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    i understand you concern. but don't you think that two complementing load outs might solve the problem in a 2v2 match for instance? so like that you NEED your ally. plus id make orbital fighters and vehicle factory t1 default. everyone has basic offense and defense.
  14. monte93

    monte93 Active Member

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    pl
    i call upon the uber!! jajaj
  15. mjshorty

    mjshorty Well-Known Member

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    It just doesnt work, you sorta need every unit in the game to counter the strat an enemy uses...enemy notices you werent able to spend armoury points on AA? BAM AIR! its just not feasible, theres a reason for every unit in the game, they compliment eachother (just dont talk about bots, please dont)
    Im not sure i can even see this as a workable mod, whats the fun in not having all the units to obliterate your opponent?
    im just not really seeing the benefits to this
    brianpurkiss likes this.
  16. brianpurkiss

    brianpurkiss Post Master General

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    So you're saying that this only is viable in team games.

    If that's the case, then that's all the more reason for this to be a mod and not in vanilla PA.
  17. OathAlliance

    OathAlliance Well-Known Member

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    I'm just going to jump in and say: "Yeah, no."

    Let me explain in a passive aggressive manner which I find all to much enjoyable and fulfilling and people here seem to enjoy(Look below for the TL;DR).

    One of the things most people find frustrating in a RTS campaign is the fact you have limited Tech. In other words, the game artificially removes the ability for you to use certain things(usually in an attempt to teach you how to use them). However, unlike that you are requesting a gamemode that requires people to pick and choose what units and building they will have to fight with.

    However, if Uber(more precisely Scathis) correctly balance the game and make all units viable and useful during the game then picking and choosing things would simply lead to split decisions on what to do.

    Also, people would build, well builds, based upon Tech choices and counters to tech choices. Slowly the game would start to become more of a CCG(Not Yu-Gi-Oh!) where having the correct Build(Deck) would give you victory over your opponents Build(Deck).

    Moving on with the CCG comparison. If choosing your Tech is equal to building your Deck, then playing the match is equal to, well Dueling(*cough* Yu-Gi-Oh *cough*). All of this simply reminds of a CCG which are fun, as CCGs at least.

    They don't make good RTSs and also Uber has made it a point to not have "Research" or "Tech Trees" because they go against What You See Is What You Get.

    So, to keep this post from running on and on I'll leave it there.

    TL;DR: Sounds like a CCG version of PA and goes against WYSIWYG.
    brianpurkiss likes this.
  18. monte93

    monte93 Active Member

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    i was actually thinking more in the sense of command and conquer zero hour or age of empires home city stuff (only useful).
    if that is what you meant sorry.
    but i do agree on what you say. how ever thats part of the appeal to me i like making the most out of limited tools and needing to go around obstacles and near impossible odds. thats what i love about pa with your commander and a orbital transport you can give any "sure win player" a run for his money.
    I'm sure there are other rts player out there like me and being able to accommodate the demand will help the game be more enjoyable for more people. GAME MODE jajaj a galactic multiplayer war if you will.. were the players do not need to be all online but just get drafted if interested and assigned a planet. plus you are ignoring that in GOOD ;) card games no mater how "good" is your deck it depends on how you play your cards.
    Last edited: July 10, 2014
  19. OathAlliance

    OathAlliance Well-Known Member

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    Then why not delegate it to a Mod rather than trying to get Uber to do it for you? My previous statement was more of a "Why Uber should not implement this in the vanilla."

    If you want to make(or request) a mod that allows you to get that experience, then GO FOR IT!

    But please don't ask Uber to put in niche game modes using things that go against the core of this game.

    That's all I ask.
  20. monte93

    monte93 Active Member

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    i can't mod and quite a few of my pa playing chumps have similar views. so i thought that bringing it forth for public opinion might be the most efficient way to get some opinions and feedback about it. and while there is no reason to do the GAME MODE there is not a reason not to do it also. it all depends on what you personally want from the game. rather than an alien idea it might be understood as a multiplayer enhancement on the galactic war idea. and as we thought it through was as a all Cards unlocked go wild but choose wisely kinda deal

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