In lion game would pop up and vanish. Upgraded to mav now the game loads (sometimes) if i click accept terms as soon as it pops up game crashes. If i wait 20 seconds game will go to main screen where i'm only able to click tut and quit game. Rest i'm able to click but nothing happens. when I press quit game crashes. Anybody have this problem? Process: PA [5374] Path: /Users/USER/Library/Application Support/Steam/*/PA.app/Contents/MacOS/PA Identifier: com.uberent.pa.client Version: PA 0.8.0 (0.8.0) Code Type: X86-64 (Native) Parent Process: launchd [148] Responsible: PA [5374] User ID: 501 Date/Time: 2014-06-24 16:16:01.857 +0200 OS Version: Mac OS X 10.9.3 (13D65) Report Version: 11 Anonymous UUID: 30A33EF7-ACC0-84E0-4F3D-6BFE776A636B Sleep/Wake UUID: B5B24063-B1FE-4F46-96D4-33F41D51606B Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000008 VM Regions Near 0x8: --> __TEXT 0000000102b04000-00000001031bf000 [ 6892K] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/*/PA.app/Contents/MacOS/PA Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 1 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 41321 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=236.7M resident=101.0M(43%) swapped_out_or_unallocated=135.7M(57%) Writable regions: Total=306.9M written=81.7M(27%) resident=160.1M(52%) swapped_out=16K(0%) unallocated=146.8M(48%) REGION TYPE VIRTUAL =========== ======= CG backing stores 5208K CG image 52K CG raster data 9.9M CG shared images 212K CoreAnimation 4K CoreImage 20K CoreServices 196K Foundation 4K IOKit 36.1M IOKit (reserved) 128K reserved VM address space (unallocated) Kernel Alloc Once 8K MALLOC 204.4M MALLOC (admin) 32K MALLOC_LARGE (reserved) 912K reserved VM address space (unallocated) Mach message 4K Memory Tag 242 12K Memory Tag 249 156K OpenCL 76K OpenGL GLSL 8192K STACK GUARD 56.1M Stack 14.2M VM_ALLOCATE 38.0M VM_ALLOCATE (reserved) 40K reserved VM address space (unallocated) __DATA 23.9M __IMAGE 528K __LINKEDIT 90.4M __TEXT 146.2M __UNICODE 544K mapped file 78.9M shared memory 68K =========== ======= TOTAL 714.3M TOTAL, minus reserved VM space 713.2M Model: MacBookPro8,2, BootROM MBP81.0047.B27, 4 processors, Intel Core i7, 2.4 GHz, 8 GB, SMC 1.69f4 Graphics: Intel HD Graphics 3000, Intel HD Graphics 3000, Built-In, 512 MB Graphics: AMD Radeon HD 6770M, AMD Radeon HD 6770M, PCIe, 1024 MB Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1067 MHz, 0x0198, 0x393930353432382D3030352E4130324C4620 Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1067 MHz, 0x0198, 0x393930353432382D3030352E4130324C4620 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xD6), Broadcom BCM43xx 1.0 (5.106.98.100.22) Bluetooth: Version 4.2.4f1 13674, 3 services, 15 devices, 1 incoming serial ports Network Service: Wi-Fi, AirPort, en1 Serial ATA Device: OCZ-VERTEX3, 240,06 GB Serial ATA Device: HL-DT-ST DVDRW GS31N USB Device: FaceTime HD Camera (Built-in) USB Device: Hub USB Device: BRCM2070 Hub USB Device: Bluetooth USB Host Controller USB Device: Apple Internal Keyboard / Trackpad USB Device: Hub USB Device: IR Receiver Thunderbolt Bus: MacBook Pro, Apple Inc., 22.1
I don't have discrete graphics, so I don't know much about it. The HD3000 is under spec, I'm not sure how the AMD numbers work (minimum is 4850) This article suggests one way to check which is being used: http://support.apple.com/kb/HT4152 Did you remove the stack traces from the crash report, or are they just not offered?
We think 10.9.3 may have introduced a breaking problem to the game. We're going to be investigating, but 10.9.2 was working on one of our machines this morning, but as soon as 10.9.3 installed, PA no longer runs. :/ We'll figure it out! [Edit] We're not sure what is changed. One machine just updated to 10.9.3, but other machines have been running it for a while, so.. stand by.
Seeing interesting results. I just tried to re-run, and it's fine now. This may be related to Steam API calls running slowly - I assume everyone is running through Steam? Or are some of you using our launcher?
I usually run PA.app directly and only use the launcher for updating, and it was quite reliable for a while. Sometimes I run the binary directly to watch console output. At the moment I've actually got a script running PA and watching for the "View X terminated in an abnormal fashion" message to trigger the 'say' command so I can be notified immediately when it happens to try and identify the cause. (best guess right now is releasing shift) I've also been trying to trace ui events, but so far it seems less likely to occur when the debugger is attached.
Well I figured a way around it right now; a dirty hack. I just copied and replaced the ~/PA/media/ui folder with one from an older build that being v66567 and the game has been running fine with the older javascripts for the ui on this build 67523. I can now shift click and build mad things to my hearts content. If I have more spare time I might investigate which speciftic dir in ~media/ui has the js files that cause the coherent crash. reposted this from FS# 2392
Can you try most recent PTE? It's have new version of Coherent UI and for me it's looks like a lot more stable.