As the visionary of PA and a member of the old TA development team, I always saw Mavor as the director of the game (and he probably is), so my question is: How does it feel that the game is more than half a year in development than you originally thought? That might sound boring, but in the end this is quite an interesting question and I'd love to see a statement on it. It something I asked on one of the streams but nobody saw the question.
A strange question- the phrasing sounds like you think this is a bad thing. I personally am rather encouraged by the fact that Uber have decided to keep going. Taking the decision to release 'when it's ready' rather than the original scheduled (especially when they have a publishing partner involved- Nordic) was a bold move and shows their commitment to making the best game they can. Another key point is that Uber is a *much* larger company than they initially envisaged, which has been enabled by the fact the game has effectively been on sale since Alpha. The number of players, tournaments and the fact people are already enjoying the game says to me that PA is already a success, officially released or not. I don't think the 1.0 release will change much, besides being the basis for a large marketing push and another influx of new players. Uber are planning on continuing development of PA after release after all.
What can we say to a question such as this? Of course we would like to get more game created for less money, but it turns out making games is hard. We feel good about the decisions to delay because when you compare the game today to what it was back in December it has come a long way. It would have been hard to call that finished.
You could never have called it finished. It was an excellent move to delay release. Besides, the game is so much better now than it ever could have been if you didn't wait. And we're getting close to a real gameplay balance!
Not at all, I saw that the game wasn't complete. I just was interested how the Uber team feels about it being delayed that long. Nordic was/is not the publisher, but rather a partner for the retail version. Someone of Uber's team said that it is not having the role of a publisher like for example EA would and Uber isn't bound to any dates. That'd be terrible anyways.
Yup, think of it more like a contracting deal, Uber as a company has never put out a physical retail release and while I'm sure they could do it well enough if they had to it is much easier to contract someone else far more experienced to do it for them so they can be more economic about it and focus more on making PA. Mike
"Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law." — Douglas Hofstadter, Gödel, Escher, Bach: An Eternal Golden Braid I've never seen a non-trivial software project come in on time in my entire career. Either it comes in late or major features are cut. And, yes, that's in spite of including schedule padding.