Exclusions Like Sup Com 2

Discussion in 'Planetary Annihilation General Discussion' started by ericb0813, June 25, 2014.

  1. ericb0813

    ericb0813 New Member

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    Is there a way or a mod as of now to add exclusions to games like in Supreme Commander 2? My group of friends and I want to play more battles with large armies, and like to disable nukes, and long range artillery.
    zhaii likes this.
  2. squishypon3

    squishypon3 Post Master General

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    At the moment you could just have gentleman's rules. :p
  3. nanolathe

    nanolathe Post Master General

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    Why "like SupCom2"?

    TA had a unit-by-unit customisable exclusion list; substantially better and more granular. I'd despise something as limited as SupCom2's exclusion list.
    stuart98, tollman and plink like this.
  4. ericb0813

    ericb0813 New Member

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    I never got to play TA growing up. That would be even better!
  5. liquius

    liquius Well-Known Member

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    It would be fairly easy to mod in even without much technical understanding. Did you want me to make a step by step guide?
  6. mjshorty

    mjshorty Well-Known Member

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    Just remember, whenever you bring up subcom2, your going to get a lot of butthurt players raising a storm o_O but yes, i think uber will implement an exclusion list, once the game is almost done and all the units they want are finalized
    Pendaelose likes this.
  7. ericb0813

    ericb0813 New Member

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    That would be great !
  8. liquius

    liquius Well-Known Member

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    I found it easier to do rather then explain.
    1. Download this http://www.mediafire.com/download/8plju1ya3w9k1a8/server_mods.zip
    2. Stick it here C:\Users\USERNAME\AppData\Local\Uber Entertainment\Planetary Annihilation
    3. Go into server_mods/pa/units and edit unitlist.json with notepad
    4. Remove the units you don't want from that list and save.
    5. If everything has been set up correctly, when you host a game it will load up the mod. It should show in the mod in the bottom left hand corner.
    Have fun.
    someonewhoisnobody likes this.
  9. EdWood

    EdWood Active Member

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    I liked SupCom2. :)
    stuart98 likes this.
  10. Pendaelose

    Pendaelose Well-Known Member

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    :mad: I am now a butt hurt player!

    :p

    Seriously though, for the sake of modding I would like it if we had the tags needed to turn on build limits for specific units. Similar to "Limit super weapons" in Generals, but a little more versatile. Super Mega planet crushing experimental walking fortress that can jump into orbital?? Build limit 1. Backup commanders? Build limit 3.

    Then we could mod in crazy toys and have a menu toggle to limit their production, and maybe an option for an a multiplier... limit*0.5(rounded down) might work better on single planets while limit*3 might work best for large systems.
  11. zhaii

    zhaii Active Member

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    I'd like to see this, especially to disable orbital, as it can distract from everything on planet.
  12. someonewhoisnobody

    someonewhoisnobody Well-Known Member

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    What he said

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