So, here I am on a planet with two naval enemies and I cannot build any type of naval or air units. I've tried throwing 500 tanks at the shore to perhaps reach the enemy commander and end it, but he's been out of range. I have no way of beating the mission, yet two of the techs I've discovered in the war are naval tech. Why can't I build any naval tech? I restarted my galactic war (apparently there's no way to just save a game you're in and come back to it later?), and got basic bot technology, yet cannot build any bot factory either. Are these just bugs or am I missing something?
Well, you would need the naval tech to unlock naval tech. And you can also build torpedo launchers. But overall, you should always prepare for the eventuality, and make to sure to get tech that will allow you to strike at such a target, like advanced orbital.
Advanced orbital seems to be the easiest way to break through against enemies like this. Just make an orbital laser and kill them without a fight so you can move on to the next battle.
Yea, I ran into this problem again without being able to build naval or air units. (This is only my 2nd battle in the galactic war). I tried the torpedo launchers and it worked well.
When you've played the game a bit, you'll recognise the biome types of the planets. Earth and tropical potentially have water on them (although often not). You can try avoiding systems with the main planet as either biome, until you can defeat it easily with something like: Air Naval Orbital + superweapons Artillery Advanced bots (slammers are amphibious)
I've had some games where I went 20 planets before scoring air or orbital. The only commander I've ever found an orbital card with was the orbital commander so it was wasted that round. Sometimes you just get boned hard by the cards.
Even with it's first draft faults I frigg'n love galactic war, by far my favorite part of the game so far... but it's just the case that some times the RNG gods are spiteful.
you guys like the card gimmik for GW? I honestly don't have any fun with GW. I think it needs a hard reboot.
As a metagame it's not the best way something like that could be implemented, but it does a reasonable job and will get worked on. For me it's not the gimmick but the grind that's annoying, more variety in the games would go a long way. One way I've been having fun is limiting myself to certain cards, to the point where if you're not careful you lose. A few games in you feel invested and don't want to lose the progress you've made.
i'm of competitive spirit, this is why stuff that is too tied into random or depends on me playing a certain part doesn't get me. this is perhaps why GW doesn't please me. but I'm alos of the opinion that there are so many more possible approaches to this. have you taken a look at how FAF GW works?