Optymalisations, optymalisations... successfully reduced drawcalls count from 70-120 to 15-25. Main thing was terrain, I created my own terrain creation instead of Unity's terrain. For old mobile devices terrain cant have more than 4 textures. Also created atlas for all enviro object that reduced drawcalls for about 5. Game works much better, even on old phones (screenshot from Galaxy S2 working with full mobile quality on 50-60fps) And... almost ready flame tank! Alpha release is close Can't wait to give it to you guys for tests
Done Today i fixed some bugs in pathfinding, some UI bugs, texture and fx optimizations for mobiles and controls sensitivity for different mobile devices. Unfortunately I can't spend more time on it because I have to get back to work
Here's the list of music resources I use for eXodus videos. Almost all of them are free for any use, including commercial, so long as you credit the source. http://incompetech.com/ http://www.smartsound.com/royalty-free-music/youtube/ http://machinimasound.com http://www.free-intro-music.com/ http://stockmusicboutique.com/free/ http://freemusicarchive.org/ http://www.leemaddeford.ch/listen.html https://www.youtube.com/channel/UC56Qctnsu8wAyvzf4Yx6LIw
I can pay for music for this game, because I want to release it in future. On this site there is many cool music. http://audiojungle.net After all day checking them I created my collection. Need to check more, but here you can find what I selected so far: http://audiojungle.net/collections/4431972-tank-commander
As I said, most of those licenses support commercial use. They don't stop you charging people for the final product.
I know, but i checked these free music and i couldn't find anything that will work well with this game. There are a lot of cool stuff, but they not sound good with this game.
Finished Flame Tank, fixed few HUD bugs, experiments with traces and some changes in PC rendering quality. One model left, and I will be ready for first early alpha release. Friday release date remains unchanged
oh can you make it for iphone? going to camp for the whole summer on Friday and wont have access to my computer.
I can try, but first you need to send me your device's UDID on priv. I will try to use my others app provisioning to release AdHoc for you. My ios developer license ended so I will use license from someone else. I hate apple for that, you cant just build. You always needs licenses, certyficates and provisionings for everything.
AdHoc is build that can be send to testers without releasing to AppStore. If you want to get this you need to send me your device's UDID, then I will allow my app to work on this device. You will install it using itunes application from your Mac/PC or I can upload it to TestFlight, but then you will need to create account on TestFlight so I will just give you *.ipa file to instal using itunes.
Ah... i forgoted to tell you. Account creation is not working yet. For release I want to just give field to put your name. Right now play on "guest" account.