What would you call the TA-SC-PA subgenre?

Discussion in 'Planetary Annihilation General Discussion' started by eroticburrito, June 22, 2014.

  1. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    SESPMSRTS

    lolwut
    eroticburrito likes this.
  2. Pendaelose

    Pendaelose Well-Known Member

    Messages:
    536
    Likes Received:
    407
    Streaming Economy RTS is how I think of them. The steady flow in and out of resources is what really makes them stand out as a gameplay theme. A few other RTS games have in-streaming resources, such as DoW's requisition, but requisition is spent in lump purchases like in starcraft or other mainstream RTS games.
  3. GoogleFrog

    GoogleFrog Active Member

    Messages:
    676
    Likes Received:
    235
    Your usage of time here is interesting. What is the time-like backdrop that is used when you say 'first' and 'initially'? Are you saying that when designing a game people decide upon a genre and then choose a setting and narrative? Does each setting have a tendency to push the genre of a game in a certain direction? I really don't understand how there is time in game categorization and ask these questions even though I am wary of putting words in your mouth.

    I view genre as a final attribute of games which is purely used to categorize them. Sure, during the creation of the game the developers could have a genre in mind and the setting they are working with can change the final product. But once the game is complete you can look at the genre of the game completely independent of the other attributes (such as setting) that the game has.
  4. lizard771

    lizard771 Well-Known Member

    Messages:
    370
    Likes Received:
    314
    Tasty.
    eroticburrito likes this.
  5. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    I played total war shogun 2 fots which is a really recent one it did NOT feature projectile simulation.

    all unit to unit fights were settled by dice roll (not screen dice, under the hood dice)
    Last edited: June 23, 2014
  6. nanolathe

    nanolathe Post Master General

    Messages:
    3,839
    Likes Received:
    1,887
    "TA-Like". That's how I've always called 'em.

    Total Annihilation was literally the defining game in what is now a gameplay sub-genre, so in my eyes at least, "TA-Like" covers anything you'd want to know about how the sub-genre operates and which games and gameplay elements fall under that category.
    Last edited: June 23, 2014
  7. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    that seems only fitting since Dota-like is the name given to any moba (game like LoL). And yes it has two names, that is linked to the number of people playing this genre. I don't think the TA-like genre warrants two names, though.

    I like my "Simulated Projectile RTS" but it's too convoluted. I don't sincerely expect people to take after it.
  8. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    "Oh pfft.. it's an SPRTS"
    ...
    "A single player RTS?"
    ...
    *facepalm*
  9. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    yeah that's what I mean :p
  10. eroticburrito

    eroticburrito Post Master General

    Messages:
    1,633
    Likes Received:
    1,836
    Have you used TW's Artillery?
  11. eroticburrito

    eroticburrito Post Master General

    Messages:
    1,633
    Likes Received:
    1,836
    Well I'm assuming a game developer sets out to make a 'RTS'/'Tower Defence'/'Adventure Game' etc. and then proliferates into subgenres. That's the major choice in terms of how the game will turn out, even if you know from the start you want a game about 'Game of Thrones', for instance. However as the game develops certain considerations within setting might affect gameplay - E.g. How badass should 'The Hound' be, and should he gain a huge melee bonus from eating chicken?

    I think settings and lore influence genre to some extent and lead to new forms of gameplay, and perhaps even the emergence over time of new genres. However most people don't set out to create a new genre - they pick one and create/realise a world within that genre.
  12. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    yea, at least when you fire it yourself that must've been simulated.
    however this only applies to a small part of the unit roster. so I don't think it qualifies for "simulated" as a whole but then again neither does it qualify as an RTS, as it is a TBS.
  13. eroticburrito

    eroticburrito Post Master General

    Messages:
    1,633
    Likes Received:
    1,836
    I'm not sure about the other ranged units though. The projectiles don't chase targets like in a Blizzard game. An arrow's flight isn't predetermined because if a formation turns about the volley does more damage upon arrival.
  14. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    that is most likely the work of statistics, not simulation. take the squadron's angle and you have a given percentage of damage given, presto.
  15. eroticburrito

    eroticburrito Post Master General

    Messages:
    1,633
    Likes Received:
    1,836
    Yeeaaahh.. But not the entire volley hits the formation if the formation is part-way out of range of the volley. I know stats must be in there somewhere because of things like Tortoise formation. The arrows find their marks as well. It's probably changed as the TW sim has gotten more advanced.
  16. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
  17. eroticburrito

    eroticburrito Post Master General

    Messages:
    1,633
    Likes Received:
    1,836
    But the arrows are already in flight when a unit is moving. Yes they do more damage at a different angle (and that's probably down to stats), but they still miss if their target moves. Am I misunderstanding what it is to have a simulated projectile?
  18. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    do you have footage of that happening? what I witnessed in fots was to the contrary. random part of the units died, they didn't make contact with arrows or weapons, if they did, it was that the alignment was lucky. but that was only for appearances, under the hood, it was the dice and the stats working.
  19. eroticburrito

    eroticburrito Post Master General

    Messages:
    1,633
    Likes Received:
    1,836
    I could.. take some screens next time I'm playing Total War? xD
  20. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    yeah, do that, although, you could just start up OBS, it make creating recordings really simple. :)
    eroticburrito likes this.

Share This Page